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66
engines/mm/mm1/views_enh/spells/duplication.cpp
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66
engines/mm/mm1/views_enh/spells/duplication.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/spells/duplication.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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namespace Spells {
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Duplication::Duplication() : CharacterInventory("Duplication") {
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clearButtons();
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addButton(2, STRING["enhdialogs.items.buttons.arms"], Common::KEYCODE_a);
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addButton(6, STRING["enhdialogs.items.buttons.backpack"], Common::KEYCODE_b);
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addButton(14, STRING["enhdialogs.items.buttons.copy"], Common::KEYCODE_c);
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addButton(16, STRING["enhdialogs.misc.exit"], Common::KEYCODE_ESCAPE);
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}
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bool Duplication::msgKeypress(const KeypressMessage &msg) {
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if (msg.keycode == Common::KEYCODE_a || msg.keycode == Common::KEYCODE_b ||
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(msg.keycode >= Common::KEYCODE_1 && msg.keycode <= Common::KEYCODE_6)) {
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// Keys we can allow the base view to handle
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CharacterInventory::msgKeypress(msg);
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} else if (msg.keycode == Common::KEYCODE_c || msg.keycode == Common::KEYCODE_d) {
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selectButton(BTN_COPY);
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}
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return true;
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}
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void Duplication::performAction() {
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assert(_selectedButton == BTN_COPY);
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Inventory &inv = _mode == ARMS_MODE ? g_globals->_currCharacter->_equipped :
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g_globals->_currCharacter->_backpack;
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bool result = duplicate(*g_globals->_currCharacter, inv, _selectedItem);
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close();
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g_events->send(InfoMessage(STRING[result ? "spells.done" : "spells.failed"]));
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}
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} // namespace Spells
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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