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74
engines/mm/mm1/views_enh/spells/detect_magic.cpp
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74
engines/mm/mm1/views_enh/spells/detect_magic.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/spells/detect_magic.h"
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#include "mm/mm1/globals.h"
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#define TEXT_X1 160
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#define TEXT_X2 195
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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namespace Spells {
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DetectMagic::DetectMagic() : ScrollView("DetectMagic") {
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setBounds(Common::Rect(30, 30, 210, 120));
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addButton(&g_globals->_escSprites, Common::Point(0, 64), 0, KEYBIND_ESCAPE, true);
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}
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void DetectMagic::draw() {
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ScrollView::draw();
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setReduced(true);
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writeString(0, 0, STRING["dialogs.spells.detect_charges"], ALIGN_RIGHT);
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getMagicStrings();
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Inventory &inv = g_globals->_currCharacter->_backpack;
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for (uint i = 0; i < inv.size(); ++i) {
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// Write item name
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writeString(0, (i + 1) * 8, Common::String::format("%c) ", 'A' + i));
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g_globals->_items.getItem(inv[i]._id);
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writeString(g_globals->_currItem._name);
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// Write out the detect status
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writeString(0, (i + 1) * 8, _strings[i], ALIGN_RIGHT);
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}
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if (inv.empty())
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writeLine(1, STRING["enhdialogs.misc.no_items"]);
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writeString(15, 66, STRING["enhdialogs.misc.go_back"]);
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setReduced(false);
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}
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bool DetectMagic::msgAction(const ActionMessage &msg) {
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if (msg._action == KEYBIND_SELECT || msg._action == KEYBIND_ESCAPE)
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g_events->replaceView("Game", true);
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return true;
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}
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} // namespace Spells
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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