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212
engines/mm/mm1/views_enh/spells/cast_spell.cpp
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212
engines/mm/mm1/views_enh/spells/cast_spell.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/spells/cast_spell.h"
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#include "mm/mm1/game/spells_party.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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namespace Spells {
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CastSpell::CastSpell() : PartyView("CastSpell") {
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_bounds = Common::Rect(225, 0, 320, 146);
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_icons.load("cast.icn");
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addButton(&_icons, Common::Point(0, 100), 0,
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Common::KeyState(Common::KEYCODE_c, 'c'));
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addButton(&_icons, Common::Point(28, 100), 2,
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Common::KeyState(Common::KEYCODE_n, 'n'));
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addButton(&_icons, Common::Point(56, 100), 4, KEYBIND_ESCAPE);
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}
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bool CastSpell::msgFocus(const FocusMessage &msg) {
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if (!isInCombat())
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(void)PartyView::msgFocus(msg);
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updateSelectedSpell();
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return true;
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}
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bool CastSpell::msgUnfocus(const UnfocusMessage &msg) {
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if (!isInCombat())
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(void)PartyView::msgUnfocus(msg);
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return true;
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}
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void CastSpell::draw() {
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if (!isInCombat()) {
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PartyView::draw();
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} else {
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ScrollView::draw();
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}
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_fontReduced = false;
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const Character &c = *g_globals->_currCharacter;
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writeString(0, 0, STRING["enhdialogs.cast_spell.title"], ALIGN_MIDDLE);
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writeString(0, 20, c._name, ALIGN_MIDDLE);
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writeString(0, 40, STRING["enhdialogs.cast_spell.spell_ready"]);
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setTextColor(37);
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int spellNum = c.spellNumber();
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Common::String spellName = STRING["enhdialogs.cast_spell.none"];
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if (spellNum >= 0 && spellNum < 47) {
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spellName = STRING[Common::String::format("spells.cleric.%d", spellNum)];
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} else if (spellNum >= 47) {
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spellName = STRING[Common::String::format("spells.wizard.%d", spellNum - 47)];
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}
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writeString(0, 60, spellName, ALIGN_MIDDLE);
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_fontReduced = true;
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setTextColor(0);
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writeString(0, 80, STRING["enhdialogs.cast_spell.cost"]);
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writeString(0, 90, STRING["enhdialogs.cast_spell.cur_sp"]);
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writeString(0, 80, Common::String::format("%d/%d",
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_requiredSp, _requiredGems), ALIGN_RIGHT);
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writeString(0, 90, Common::String::format("%d", c._sp._current), ALIGN_RIGHT);
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writeString(0, 122, STRING["enhdialogs.cast_spell.cast"]);
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writeString(30, 122, STRING["enhdialogs.cast_spell.new"]);
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writeString(60, 122, STRING["enhdialogs.cast_spell.esc"]);
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_fontReduced = false;
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}
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bool CastSpell::msgKeypress(const KeypressMessage &msg) {
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if (msg.keycode == Common::KEYCODE_c) {
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// Cast a spell
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if (_spellIndex != -1) {
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if (!canCast()) {
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close();
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spellError();
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} else if (hasCharTarget()) {
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addView("CharacterSelect");
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} else {
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close();
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castSpell();
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}
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}
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return true;
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} else if (msg.keycode == Common::KEYCODE_n) {
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// Select a new spell
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addView("Spellbook");
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return true;
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} else if (!isInCombat()) {
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return PartyView::msgKeypress(msg);
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} else {
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return false;
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}
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}
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bool CastSpell::msgAction(const ActionMessage &msg) {
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if (msg._action == KEYBIND_ESCAPE) {
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close();
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return true;
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} else if (!isInCombat()) {
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return PartyView::msgAction(msg);
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} else {
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return false;
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}
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}
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bool CastSpell::msgGame(const GameMessage &msg) {
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if (msg._name == "UPDATE") {
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updateSelectedSpell();
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draw();
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return true;
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} else if (msg._name == "CHAR_SELECTED" && msg._value != -1) {
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close();
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castSpell(&g_globals->_party[msg._value]);
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}
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return true;
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}
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void CastSpell::updateSelectedSpell() {
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const Character &c = *g_globals->_currCharacter;
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int spellNum = c.spellNumber();
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if (spellNum == -1) {
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_requiredSp = _requiredGems = 0;
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_spellIndex = -1;
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} else {
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int lvl, num;
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getSpellLevelNum(spellNum, lvl, num);
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assert(getSpellIndex(&c, lvl, num) == spellNum);
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setSpell(&c, lvl, num);
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}
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}
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void CastSpell::charSwitched(Character *priorChar) {
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PartyView::charSwitched(priorChar);
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updateSelectedSpell();
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}
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void CastSpell::castSpell(Character *target) {
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if (_spellIndex == -1)
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return;
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Character &c = *g_globals->_currCharacter;
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c._sp._current = MAX((int)c._sp._current - _requiredSp, 0);
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c._gems = MAX((int)c._gems - _requiredGems, 0);
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if (!isMagicAllowed()) {
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g_events->send(InfoMessage(STRING["spells.magic_doesnt_work"]));
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} else {
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// Cast the spell
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Game::SpellResult result = Game::SpellsParty::cast(_spellIndex, target);
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switch (result) {
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case Game::SR_FAILED:
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g_events->send(InfoMessage(STRING["spells.failed"]));
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break;
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case Game::SR_SUCCESS_DONE:
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g_events->send(InfoMessage(STRING["spells.done"]));
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break;
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default:
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// Spell done, but don't display done message
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break;
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}
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}
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}
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void CastSpell::spellError() {
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g_events->drawElements();
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Common::String msg = getSpellError();
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send(SoundMessage(msg, ALIGN_MIDDLE));
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}
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} // namespace Spells
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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