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engines/mm/mm1/views_enh/search.h
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107
engines/mm/mm1/views_enh/search.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_SEARCH_H
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#define MM1_VIEWS_ENH_SEARCH_H
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#include "mm/mm1/views_enh/select_number.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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class Search : public SelectNumber {
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private:
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enum Mode {
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INITIAL, OPTIONS, RESPONSE, GET_TREASURE, GET_ITEMS,
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GET_ITEMS_DONE
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};
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enum OptionMode {
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OMODE_OPEN, OMODE_REMOVE_TRAP, OMODE_DETECT
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};
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Mode _mode = INITIAL;
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OptionMode _optionMode = OMODE_OPEN;
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byte _val1 = 0;
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int _lineNum = 0;
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Shared::Xeen::SpriteResource _escSprite;
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void setMode(Mode mode);
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/**
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* Open the container
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*/
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void openContainer();
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void openContainer2();
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/**
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* Find/remove trap
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*/
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void findRemoveTrap();
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void findRemoveTrap2();
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/**
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* Detect magic/trap
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*/
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void detectMagicTrap();
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void detectMagicTrap2();
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/**
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* Select which user to try and remove trap or detect magic
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*/
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bool whoWillTry();
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/**
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* Finally give the treasure
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*/
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void getTreasure();
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/**
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* Draw the treasure result
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*/
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void drawTreasure();
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/**
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* Get any treasure items
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*/
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void drawItem();
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public:
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Search();
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virtual ~Search() {}
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bool msgGame(const GameMessage &msg) override;
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bool msgFocus(const FocusMessage &msg) override;
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void draw() override;
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bool msgKeypress(const KeypressMessage &msg) override;
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bool msgAction(const ActionMessage &msg) override;
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void timeout() override;
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/**
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* Called after a selection of who will try is done
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*/
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void whoWillTry(int charNum);
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};
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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#endif
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