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444
engines/mm/mm1/views_enh/search.cpp
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444
engines/mm/mm1/views_enh/search.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/search.h"
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#include "mm/mm1/views_enh/select_number.h"
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#include "mm/mm1/views_enh/trap.h"
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#include "mm/mm1/views_enh/who_will_try.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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Search::Search() : SelectNumber("Search") {
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_bounds = Common::Rect(0, 144, 234, 200);
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_escSprite.load("esc.icn");
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addButton(&_escSprite, Common::Point(79, 30), 0, KEYBIND_ESCAPE, true);
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}
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bool Search::msgGame(const GameMessage &msg) {
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if (msg._name != "SHOW")
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return false;
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bool hasStuff = g_globals->_treasure.present();
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if (hasStuff) {
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// Focus view to show what was found
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open();
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} else {
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// Otherwise send an info message to say nothing was found
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Common::String line = STRING["dialogs.search.search"] +
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STRING["dialogs.search.nothing"];
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send(InfoMessage(0, 1, line));
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}
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return true;
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}
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bool Search::msgFocus(const FocusMessage &msg) {
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_lineNum = 0;
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_bounds = Common::Rect(0, 144, 234, 200);
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if (dynamic_cast<Trap *>(msg._priorView) != nullptr) {
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// Returning from trap display
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if (g_globals->_party.checkPartyDead())
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return true;
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getTreasure();
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} else {
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setMode(INITIAL);
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}
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return true;
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}
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void Search::draw() {
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Common::String line;
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setButtonEnabled(0, _mode == OPTIONS);
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SelectNumber::draw();
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switch (_mode) {
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case INITIAL:
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Sound::sound(SOUND_2);
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line = STRING["dialogs.search.search"] +
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STRING["dialogs.search.you_found"];
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writeString(0, 0, line);
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delaySeconds(2);
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break;
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case OPTIONS:
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writeString(0, 0, STRING["dialogs.search.options"]);
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writeString(80, 0, STRING["dialogs.search.options1"]);
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writeString(80, 9, STRING["dialogs.search.options2"]);
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writeString(80, 18, STRING["dialogs.search.options3"]);
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writeString(96, 32, STRING["enhdialogs.misc.go_back"]);
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break;
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case GET_TREASURE:
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drawTreasure();
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break;
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case GET_ITEMS:
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// This may be called up to three times, for each item
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drawItem();
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break;
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default:
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break;
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}
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}
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bool Search::msgKeypress(const KeypressMessage &msg) {
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if (endDelay())
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return true;
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switch (_mode) {
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case INITIAL:
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endDelay();
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break;
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case OPTIONS:
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switch (msg.keycode) {
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case Common::KEYCODE_1:
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closeNumbers();
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openContainer();
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break;
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case Common::KEYCODE_2:
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closeNumbers();
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findRemoveTrap();
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break;
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case Common::KEYCODE_3:
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closeNumbers();
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detectMagicTrap();
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break;
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default:
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break;
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}
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break;
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case RESPONSE:
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endDelay();
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break;
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case GET_TREASURE:
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break;
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default:
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break;
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}
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return true;
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}
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bool Search::msgAction(const ActionMessage &msg) {
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if (endDelay())
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return true;
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if (msg._action == KEYBIND_ESCAPE) {
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switch (_mode) {
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case OPTIONS:
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close();
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break;
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default:
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break;
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}
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return true;
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}
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return true;
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}
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void Search::timeout() {
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switch (_mode) {
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case INITIAL: {
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Maps::Map &map = *g_maps->_currentMap;
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_val1 = MIN(g_globals->_treasure._container * 8 +
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map[Maps::MAP_TRAP_THRESHOLD], 255);
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if (!g_globals->_treasure._trapType) {
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g_globals->_treasure._trapType = (getRandomNumber(100) < _val1) ? 1 : 2;
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}
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// Show the name of the container type in the game view
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send("View", HeaderMessage(
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STRING[Common::String::format("dialogs.search.containers.%d",
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g_globals->_treasure._container)]
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));
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// Display a graphic for the container type
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int gfxNum = g_globals->_treasure._container < WOODEN_BOX ? 4 : 2;
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send("View", DrawGraphicMessage(gfxNum + 65));
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setMode(OPTIONS);
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draw();
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break;
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}
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case RESPONSE:
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setMode(OPTIONS);
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draw();
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break;
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case GET_TREASURE:
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setMode(GET_ITEMS);
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draw();
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break;
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case GET_ITEMS:
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draw();
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break;
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case GET_ITEMS_DONE:
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close();
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break;
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default:
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break;
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}
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}
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void Search::openContainer() {
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_optionMode = OMODE_OPEN;
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if (whoWillTry())
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openContainer2();
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}
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void Search::openContainer2() {
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if (g_globals->_treasure._trapType == 1) {
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Maps::Map &map = *g_maps->_currentMap;
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int thresold = map[Maps::MAP_TRAP_THRESHOLD] +
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g_globals->_treasure._container;
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if (getRandomNumber(thresold + 5) < thresold) {
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// Triggered a trap
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g_events->send("Trap", GameMessage("TRAP"));
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return;
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}
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}
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getTreasure();
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}
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void Search::findRemoveTrap() {
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_optionMode = OMODE_REMOVE_TRAP;
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if (whoWillTry())
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findRemoveTrap2();
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}
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void Search::findRemoveTrap2() {
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Character &c = *g_globals->_currCharacter;
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if (g_globals->_treasure._trapType == 1) {
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byte val = c._trapCtr;
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if (getRandomNumber(val >= 100 ? val + 5 : 100) >= val) {
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// Triggered a trap
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g_events->send("Trap", GameMessage("TRAP"));
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return;
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}
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}
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getTreasure();
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}
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void Search::detectMagicTrap() {
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_optionMode = OMODE_DETECT;
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if (whoWillTry())
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detectMagicTrap2();
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}
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void Search::detectMagicTrap2() {
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Character &c = *g_globals->_currCharacter;
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setMode(RESPONSE);
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if (c._class == PALADIN || c._class == CLERIC) {
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Sound::sound(SOUND_2);
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ScrollView::draw();
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writeLine(2, STRING["dialogs.search.bad_class"], ALIGN_MIDDLE);
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delaySeconds(4);
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} else if (c._sp == 0) {
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Sound::sound(SOUND_2);
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ScrollView::draw();
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writeLine(2, STRING["dialogs.search.no_sp"], ALIGN_MIDDLE);
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delaySeconds(4);
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} else {
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c._sp._current--;
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char magic = g_globals->_treasure.hasItems() ||
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g_globals->_treasure.getGems() ? 'Y' : 'N';
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char trapped = g_globals->_treasure._trapType == 1 ? 'Y' : 'N';
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ScrollView::draw();
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writeLine(1, Common::String::format(
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STRING["dialogs.search.magic_trap"].c_str(),
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magic, trapped), ALIGN_MIDDLE);
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delaySeconds(8);
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}
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}
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bool Search::whoWillTry() {
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if (g_globals->_party.size() == 1) {
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g_globals->_currCharacter = &g_globals->_party[0];
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return true;
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} else {
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// Switch to mode to ask which character to use
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close();
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WhoWillTry::display([](int charNum) {
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static_cast<Search *>(g_events->findView("Search"))->whoWillTry(charNum);
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});
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return false;
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}
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}
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void Search::whoWillTry(int charNum) {
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addView();
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if (charNum == -1) {
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// Character selection aborted, go back to options
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setMode(OPTIONS);
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} else {
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// Character selected, proceed with given action
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g_globals->_currCharacter = &g_globals->_party[charNum];
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switch (_optionMode) {
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case OMODE_OPEN:
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openContainer2();
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break;
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case OMODE_REMOVE_TRAP:
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findRemoveTrap2();
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break;
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case OMODE_DETECT:
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detectMagicTrap2();
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break;
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}
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}
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}
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void Search::getTreasure() {
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setMode(GET_TREASURE);
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_bounds = Common::Rect(0, 144, 234, 200);
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// Display a graphic for the container type
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int gfxNum = g_globals->_treasure._container < WOODEN_BOX ? 3 : 1;
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send("View", DrawGraphicMessage(gfxNum + 65));
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redraw();
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}
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void Search::drawTreasure() {
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writeLine(0, STRING["dialogs.search.it_opens"], ALIGN_MIDDLE);
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// Split up the gold across the party
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uint32 goldPerPerson = g_globals->_treasure.getGold() /
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g_globals->_party.size();
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g_globals->_treasure.setGold(0);
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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uint32 newGold = c._gold + goldPerPerson;
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if (newGold < c._gold)
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// As unlikely as it is to overflow 32-bits
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newGold = 0xffffffff;
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c._gold = newGold;
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}
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writeLine(2, Common::String::format(
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STRING["dialogs.search.each_share"].c_str(),
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goldPerPerson));
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g_globals->_treasure.setGold(0);
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// Assign any gems to a random person
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int gems = g_globals->_treasure.getGems();
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g_globals->_treasure.setGems(0);
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_lineNum = 3;
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if (gems) {
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// Choose a random recipient
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uint charNum = getRandomNumber(g_globals->_party.size()) - 1;
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Character &c = g_globals->_party[charNum];
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writeLine(_lineNum++, Common::String::format(
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STRING["dialogs.search.found_gems"].c_str(),
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c._name,
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gems));
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c._gems = MIN((int)c._gems + gems, 0xffff);
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}
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Sound::sound2(SOUND_5);
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delaySeconds(2);
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}
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void Search::drawItem() {
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Treasure &treasure = g_globals->_treasure;
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int itemId = treasure.removeItem();
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_lineNum = 0;
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// Iterate through any treasure items
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if (itemId != 0) {
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// Find a person with free backpack space for the item
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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// Check if character has backpack space
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if (c._backpack.full())
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continue;
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Item *item = g_globals->_items.getItem(itemId);
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c._backpack.add(itemId, item->_maxCharges);
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// Add line for found item
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writeLine(_lineNum++, Common::String::format(
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STRING["dialogs.search.found_item"].c_str(),
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c._name,
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item->_name.c_str()
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));
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if (treasure.hasItems()) {
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delaySeconds(2);
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return;
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} else {
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// Finished final item, so go down below to switch to items done
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break;
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}
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}
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}
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// At this point we've either displayed the up to 3 item
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// lines (in addition to gold and/or gems), or the party's backpacks
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// were completely full up. Wait for 7 seconds and close the view
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setMode(GET_ITEMS_DONE);
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delaySeconds(7);
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}
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void Search::setMode(Mode mode) {
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_mode = mode;
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if (_mode == OPTIONS)
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openNumbers(3);
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}
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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Block a user