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engines/mm/mm1/views_enh/scroll_text.h
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engines/mm/mm1/views_enh/scroll_text.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_SCROLL_TEXT_H
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#define MM1_VIEWS_ENH_SCROLL_TEXT_H
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#include "common/rect.h"
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#include "common/str.h"
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#include "graphics/font.h"
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#include "mm/mm1/views_enh/scroll_view.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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/**
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* Derived scroll class for displaying static text
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*/
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class ScrollText : public ScrollView {
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struct Line {
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Common::String _str;
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Common::Point _pos;
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byte _color = 0;
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TextAlign _align = ALIGN_LEFT;
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Line(const Common::String &str, const Common::Point &pos,
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byte color = 0, TextAlign align = ALIGN_LEFT) :
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_str(str), _pos(pos), _color(color), _align(align) {
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}
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};
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public:
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typedef Common::Array<Line> Lines;
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private:
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size_t _rowCount = 0;
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Lines _lines;
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public:
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ScrollText(const Common::String &name);
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ScrollText(const Common::String &name, UIElement *owner);
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/**
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* Sets the element's bounds
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*/
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void setBounds(const Common::Rect &r) override;
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Lines::iterator begin() { return _lines.begin(); }
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Lines::iterator end() { return _lines.end(); }
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Lines::const_iterator begin() const { return _lines.begin(); }
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Lines::const_iterator end() const { return _lines.end(); }
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/**
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* Clear the lines
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*/
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void clear() {
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_lines.clear();
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}
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/**
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* Simplest form that adds lines one at a time
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*/
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void addLine(const Common::String &str,
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TextAlign align = ALIGN_LEFT, byte color = 0);
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/**
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* Add a new line fragment for a given position
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*/
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void addText(const Common::String &str,
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int lineNum, byte color = 0,
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TextAlign align = ALIGN_LEFT, int xp = 0);
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void addText(const Common::String &str,
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int lineNum, TextAlign align = ALIGN_LEFT,
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int xp = 0) {
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addText(str, lineNum, 0, align, xp);
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}
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/**
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* Draw the view
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*/
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void draw() override;
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};
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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#endif
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