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engines/mm/mm1/views_enh/party_view.cpp
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engines/mm/mm1/views_enh/party_view.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/party_view.h"
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#include "mm/mm1/views_enh/game_party.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/mm1.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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void PartyView::draw() {
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debug(11, "PartyView::draw()");
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ScrollView::draw();
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}
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bool PartyView::msgFocus(const FocusMessage &msg) {
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// Turn on highlight for selected character
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if (!g_globals->_currCharacter && selectCharByDefault())
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g_globals->_currCharacter = &g_globals->_party[0];
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g_events->send("GameParty", GameMessage("CHAR_HIGHLIGHT", (int)true));
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MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_PARTY_MENUS);
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return true;
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}
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bool PartyView::msgUnfocus(const UnfocusMessage &msg) {
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// Turn off highlight for selected character
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g_events->send("GameParty", GameMessage("CHAR_HIGHLIGHT", (int)false));
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MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
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return true;
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}
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bool PartyView::msgMouseDown(const MouseDownMessage &msg) {
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if (canSwitchChar()) {
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if (send("GameParty", msg))
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return true;
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}
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return ScrollView::msgMouseDown(msg);
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}
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bool PartyView::msgGame(const GameMessage &msg) {
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if (msg._name == "UPDATE") {
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draw();
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return true;
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}
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return true;
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}
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bool PartyView::msgAction(const ActionMessage &msg) {
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if (msg._action >= KEYBIND_VIEW_PARTY1 &&
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msg._action < (int)(KEYBIND_VIEW_PARTY1 + g_globals->_party.size()) &&
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canSwitchChar()) {
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Character *priorChar = g_globals->_currCharacter;
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Character *newChar = &g_globals->_party[msg._action - KEYBIND_VIEW_PARTY1];
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if (canSwitchToChar(newChar)) {
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g_globals->_currCharacter = newChar;
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charSwitched(priorChar);
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redraw();
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}
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return true;
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}
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return false;
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}
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void PartyView::charSwitched(Character *priorChar) {
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g_events->findView("GameParty")->draw();
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}
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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