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engines/mm/mm1/views_enh/locations/training.h
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72
engines/mm/mm1/views_enh/locations/training.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_LOCATIONS_TRAINING_H
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#define MM1_VIEWS_ENH_LOCATIONS_TRAINING_H
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#include "mm/mm1/views_enh/locations/location.h"
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#include "mm/mm1/data/character.h"
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#include "mm/mm1/data/locations.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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namespace Locations {
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class Training : public Location, public TrainingData {
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private:
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Shared::Xeen::SpriteResource _trainSprite;
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int _currLevel = 0;
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CharacterClass _class = KNIGHT;
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int _expTotal = 0;
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int _remainingExp = 0;
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int _expAmount = 0;
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int _cost = 0, _cost2;
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bool _canTrain = false;
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bool _canAfford = false;
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private:
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/**
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* Checks whether a character can train
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*/
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void checkCharacter();
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/**
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* Validates if training is allowed, then trains.
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*/
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void train();
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public:
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Training();
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bool msgFocus(const FocusMessage &msg) override;
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void draw() override;
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bool msgGame(const GameMessage &msg) override;
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bool msgKeypress(const KeypressMessage &msg) override;
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bool msgAction(const ActionMessage &msg) override;
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void messageShown() override;
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};
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} // namespace Locations
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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#endif
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