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engines/mm/mm1/views_enh/locations/temple.cpp
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230
engines/mm/mm1/views_enh/locations/temple.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/locations/temple.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/mm1.h"
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#include "mm/mm1/sound.h"
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#include "mm/shared/utils/strings.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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namespace Locations {
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Temple::Temple() : Location("Temple", LOC_TEMPLE) {
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addButton(&_escSprite, Common::Point(24, 100), 0, KEYBIND_ESCAPE);
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}
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bool Temple::msgFocus(const FocusMessage &msg) {
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Location::msgFocus(msg);
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updateCosts();
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return true;
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}
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void Temple::draw() {
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Location::draw();
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setReduced(false);
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writeLine(0, STRING["enhdialogs.temple.title"], ALIGN_MIDDLE);
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writeLine(1, STRING["enhdialogs.location.options_for"], ALIGN_MIDDLE);
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writeLine(3, camelCase(g_globals->_currCharacter->_name), ALIGN_MIDDLE);
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setReduced(true);
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writeLine(5, STRING["enhdialogs.temple.heal"]);
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writeLine(6, STRING["enhdialogs.temple.uncurse"]);
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writeLine(7, STRING["enhdialogs.temple.realign"]);
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writeLine(8, STRING["enhdialogs.temple.donate"]);
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writeLine(5, _healCost ?
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Common::String::format("%d", _healCost).c_str() : "----",
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ALIGN_RIGHT);
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writeLine(6, _uncurseCost ?
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Common::String::format("%d", _uncurseCost).c_str() : "----",
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ALIGN_RIGHT);
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writeLine(7, _alignmentCost ?
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Common::String::format("%d", _alignmentCost).c_str() : "----",
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ALIGN_RIGHT);
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writeLine(8, Common::String::format("%d", _donateCost).c_str(),
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ALIGN_RIGHT);
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setReduced(false);
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writeLine(10, STRING["enhdialogs.location.gold"]);
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writeLine(10, Common::String::format("%d",
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g_globals->_currCharacter->_gold), ALIGN_RIGHT);
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setReduced(true);
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writeString(27, 122, STRING["enhdialogs.location.esc"]);
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}
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bool Temple::msgKeypress(const KeypressMessage &msg) {
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switch (msg.keycode) {
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case Common::KEYCODE_h:
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restoreHealth();
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break;
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case Common::KEYCODE_u:
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uncurseItems();
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break;
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case Common::KEYCODE_r:
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restoreAlignment();
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break;
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case Common::KEYCODE_d:
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donate();
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break;
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case Common::KEYCODE_g:
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g_globals->_currCharacter->gatherGold();
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redraw();
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break;
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default:
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return Location::msgKeypress(msg);
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}
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return true;
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}
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bool Temple::msgAction(const ActionMessage &msg) {
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switch (msg._action) {
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case KEYBIND_ESCAPE:
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leave();
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return true;
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default:
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return Location::msgAction(msg);
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}
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}
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bool Temple::msgGame(const GameMessage &msg) {
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Location::msgGame(msg);
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if (msg._name == "UPDATE")
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updateCosts();
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return true;
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}
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void Temple::updateCosts() {
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Maps::Map &map = *g_maps->_currentMap;
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int i;
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_isEradicated = false;
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int townNum = map[Maps::MAP_ID];
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if (townNum < 1 || townNum >= 6)
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townNum = 1;
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--townNum;
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Character &c = *g_globals->_currCharacter;
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_healCost = 0;
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if (c._condition == ERADICATED) {
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_healCost = HEAL_COST1[townNum];
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_isEradicated = true;
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} else if (c._condition & BAD_CONDITION) {
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_healCost = HEAL_COST2[townNum];
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} else if (c._condition || c._hp < c._hpMax) {
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_healCost = HEAL_COST3[townNum];
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}
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_uncurseCost = UNCURSE_COST[townNum];
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for (i = 0; i < INVENTORY_COUNT; ++i) {
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if (c._equipped[i]) {
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if (g_globals->_items.getItem(c._equipped[i])->_constBonus_id == EQUIP_CURSED)
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break;
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}
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}
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if (i == INVENTORY_COUNT)
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_uncurseCost = 0;
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_alignmentCost = ALIGNMENT_COST[townNum];
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if (c._alignment == c._alignmentInitial)
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_alignmentCost = 0;
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_donateCost = DONATE_COST[townNum];
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}
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void Temple::restoreHealth() {
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if (subtractGold(_healCost)) {
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Character &c = *g_globals->_currCharacter;
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c._condition = FINE;
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c._hpCurrent = c._hp;
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if (_isEradicated) {
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c._age += 10;
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--c._endurance;
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}
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redraw();
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}
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}
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void Temple::uncurseItems() {
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if (subtractGold(_uncurseCost)) {
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Character &c = *g_globals->_currCharacter;
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for (int i = 0; i < INVENTORY_COUNT; ++i) {
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if (c._equipped[i]) {
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g_globals->_items.getItem(c._equipped[i]);
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if (g_globals->_currItem._constBonus_id == EQUIP_CURSED) {
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c._equipped.removeAt(i);
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--i;
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}
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}
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}
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redraw();
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}
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}
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void Temple::restoreAlignment() {
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if (subtractGold(_alignmentCost)) {
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Character &c = *g_globals->_currCharacter;
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c._alignment = c._alignmentInitial;
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c._alignmentCtr = ALIGNMENT_VALS[c._alignment];
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redraw();
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}
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}
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void Temple::donate() {
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if (subtractGold(_donateCost)) {
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Maps::Map &map = *g_maps->_currentMap;
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Character &c = *g_globals->_currCharacter;
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int townNum = map[Maps::MAP_ID];
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if (townNum < 1 || townNum >= 6)
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townNum = 1;
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--townNum;
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c._worthiness |= DONATE_VALS[townNum];
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draw();
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if (g_engine->getRandomNumber(15) == 10) {
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for (int i = 0; i < 13; ++i)
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g_globals->_activeSpells._arr[i] = 75;
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Sound::sound(SOUND_3);
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displayMessage(STRING["dialogs.temple.protected"]);
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} else {
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displayMessage(STRING["dialogs.temple.thankyou"]);
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}
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}
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}
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} // namespace Location
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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