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engines/mm/mm1/views_enh/items_view.h
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98
engines/mm/mm1/views_enh/items_view.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_ITEMS_VIEW_H
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#define MM1_VIEWS_ENH_ITEMS_VIEW_H
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#include "mm/mm1/views_enh/party_view.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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class ItemsView : public PartyView {
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protected:
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enum CostMode { SHOW_COST, SHOW_VALUE, NO_COST };
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int _selectedItem = -1;
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CostMode _costMode = NO_COST;
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Common::Array<int> _items;
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const Common::Rect _buttonsArea;
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Shared::Xeen::SpriteResource _btnSprites;
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Common::StringArray _btnText;
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/**
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* Add a button to the buttons bar
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*/
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void addButton(int frame, const Common::String &text,
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Common::KeyCode keycode);
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/**
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* Display a message that the inventory is full
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*/
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void backpackFull();
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/**
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* Display a message the character doesn't have enough gold
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*/
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void notEnoughGold();
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/**
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* Display an arbitrary message
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*/
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void displayMessage(const Common::String &msg);
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/**
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* Get the text color for a line
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*/
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virtual int getLineColor() const {
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return 0;
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}
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/**
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* Called when an item is selected
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*/
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virtual void itemSelected() = 0;
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/**
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* Clear the buttons list
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*/
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void clearButtons() {
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_btnText.clear();
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PartyView::clearButtons();
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}
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public:
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ItemsView(const Common::String &name);
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virtual ~ItemsView() {}
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bool msgFocus(const FocusMessage &msg) override;
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void draw() override;
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bool msgKeypress(const KeypressMessage &msg) override;
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bool msgMouseDown(const MouseDownMessage &msg) override;
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bool msgAction(const ActionMessage &msg) override;
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void timeout() override;
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};
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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#endif
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