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149
engines/mm/mm1/views_enh/interactions/interaction.h
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149
engines/mm/mm1/views_enh/interactions/interaction.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_INTERACTIONS_INTERACTION_H
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#define MM1_VIEWS_ENH_INTERACTIONS_INTERACTION_H
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#include "mm/mm1/views_enh/party_view.h"
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#include "mm/shared/xeen/sprites.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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namespace Interactions {
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class Interaction : public PartyView {
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struct InteractionButton {
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Common::String _text;
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char _c = '\0';
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Common::Rect _bounds;
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InteractionButton() {}
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InteractionButton(const Common::String &text, char c) :
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_text(text), _c(toupper(c)) {}
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};
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private:
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Shared::Xeen::SpriteResource _frame;
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Shared::Xeen::SpriteResource _portrait;
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int _tickCtr = 0;
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int _portraitFrameNum = 0;
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protected:
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Common::String _title;
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Common::StringArray _lines;
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Common::Array<InteractionButton> _buttons;
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bool _animated = true;
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int _portraitNum = 0;
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protected:
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bool selectCharByDefault() const override {
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return false;
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}
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/**
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* Handles any action/press
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*/
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virtual void viewAction() {}
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/**
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* Adds text for display
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*/
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void addText(const Common::String &str);
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/**
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* Clear the buttons
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*/
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void clearButtons() {
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_buttons.clear();
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}
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/**
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* Adds a button
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*/
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void addButton(const Common::String &str, char c) {
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_buttons.push_back(InteractionButton(str, c));
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}
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/**
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* Write out a line
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*/
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void writeLine(int lineNum, const Common::String &str,
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TextAlign align = ALIGN_LEFT, int xp = 0) {
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PartyView::writeLine(6 + lineNum, str, align, xp);
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}
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/**
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* Write out a line
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*/
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void writeLine(int lineNum, int value,
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TextAlign align = ALIGN_LEFT, int xp = 0) {
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PartyView::writeLine(6 + lineNum,
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Common::String::format("%d", value), align, xp);
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}
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public:
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Interaction(const Common::String &name, int portrait = -1);
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/**
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* Handles game messages
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*/
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bool msgGame(const GameMessage &msg) override;
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/**
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* Unfocuses the view
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*/
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bool msgUnfocus(const UnfocusMessage &msg) override;
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/**
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* Draw the location
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*/
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void draw() override;
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/**
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* Tick handler
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*/
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bool tick() override;
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/**
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* Leave the location, turning around
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*/
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void leave();
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/**
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* Keypress handler
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*/
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bool msgKeypress(const KeypressMessage &msg) override;
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/**
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* Action handler
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*/
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bool msgAction(const ActionMessage &msg) override;
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/**
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* Mouse click handler
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*/
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bool msgMouseDown(const MouseDownMessage &msg) override;
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};
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} // namespace Interactions
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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#endif
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