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engines/mm/mm1/views_enh/interactions/giant.cpp
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68
engines/mm/mm1/views_enh/interactions/giant.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/interactions/giant.h"
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#include "mm/mm1/maps/map30.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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namespace Interactions {
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Giant::Giant() : Interaction("Giant", 8) {
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_title = STRING["maps.emap30.giant_title"];
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_animated = false;
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}
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bool Giant::msgFocus(const FocusMessage &msg) {
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PartyView::msgFocus(msg);
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_charSelected = false;
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addText(STRING["maps.map30.giant"]);
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return true;
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}
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void Giant::charSwitched(Character *priorChar) {
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Interaction::charSwitched(priorChar);
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if (_charSelected)
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return;
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_charSelected = true;
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MM1::Maps::Map30 &map = *static_cast<MM1::Maps::Map30 *>(g_maps->_currentMap);
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Common::String line = map.worthiness();
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addText(line);
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Sound::sound(SOUND_2);
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delaySeconds(5);
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redraw();
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}
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void Giant::timeout() {
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close();
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}
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} // namespace Interactions
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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