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engines/mm/mm1/views_enh/interactions/ghost.cpp
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78
engines/mm/mm1/views_enh/interactions/ghost.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/interactions/ghost.h"
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#include "mm/mm1/maps/map37.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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namespace Interactions {
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Ghost::Ghost() : Interaction("Ghost", 33) {
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_title = STRING["maps.emap37.okrim"];
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}
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bool Ghost::msgFocus(const FocusMessage &msg) {
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Interaction::msgFocus(msg);
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addText(STRING["maps.map37.okrim1"]);
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clearButtons();
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addButton(STRING["maps.accept"], 'Y');
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addButton(STRING["maps.decline"], 'N');
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return true;
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}
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bool Ghost::msgKeypress(const KeypressMessage &msg) {
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if (!_buttons.empty()) {
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MM1::Maps::Map37 &map = *static_cast<MM1::Maps::Map37 *>(g_maps->_currentMap);
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if (msg.keycode == Common::KEYCODE_y) {
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g_globals->_party[0]._condition = ERADICATED;
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close();
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return true;
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} else if (msg.keycode == Common::KEYCODE_n) {
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map[MM1::Maps::MAP_29] = 32;
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map[MM1::Maps::MAP_47] = 8;
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addText(STRING["maps.map37.okrim2"]);
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clearButtons();
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return true;
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}
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}
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return true;
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}
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void Ghost::viewAction() {
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if (_buttons.empty()) {
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close();
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}
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}
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} // namespace Interactions
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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