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engines/mm/mm1/views_enh/game_view.h
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engines/mm/mm1/views_enh/game_view.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_GAME_VIEW_H
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#define MM1_VIEWS_ENH_GAME_VIEW_H
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#include "mm/mm1/views/game_view.h"
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#include "mm/shared/xeen/sprites.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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namespace Animations {
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class ViewAnimation {
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private:
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Common::Array<Shared::Xeen::SpriteResource> _backgrounds;
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uint _frameIndex = 0;
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uint _frameCount = 0;
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protected:
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Sound &_sound;
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public:
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ViewAnimation(const char *prefix, uint count, uint frameCount);
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virtual ~ViewAnimation() {}
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virtual void enter() {}
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void tick();
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void draw(Graphics::ManagedSurface &s);
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virtual void leave();
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};
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} // namespace Animations
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class GameView : public Views::GameView {
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private:
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Animations::ViewAnimation *_anim = nullptr;
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uint _timerCtr = 0;
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/**
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* Start location animation
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*/
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void showLocation(int locationId);
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protected:
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/**
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* Draws the dialog message
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*/
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void drawDialogMessage() override;
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public:
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GameView(UIElement *owner) : Views::GameView(owner) {}
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virtual ~GameView() {
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delete _anim;
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}
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void draw() override;
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bool msgGame(const GameMessage &msg) override;
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bool tick() override;
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};
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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#endif
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