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81
engines/mm/mm1/views_enh/game_commands.cpp
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81
engines/mm/mm1/views_enh/game_commands.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/game_commands.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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GameCommands::GameCommands(UIElement *owner) :
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ButtonContainer("GameCommands", owner),
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_minimap(this) {
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Shared::Xeen::SpriteResource *spr = &g_globals->_mainIcons;
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_iconSprites.load("cast.icn");
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addButton(Common::Rect(235, 75, 259, 95), KEYBIND_SPELL, 2, spr);
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addButton(Common::Rect(260, 75, 284, 95), KEYBIND_PROTECT, 10, spr);
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addButton(Common::Rect(286, 75, 310, 95), KEYBIND_REST, 4, spr);
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addButton(Common::Rect(235, 96, 259, 116), KEYBIND_BASH, 6, spr);
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addButton(Common::Rect(260, 96, 284, 116), KEYBIND_SEARCH, 2, &_iconSprites);
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addButton(Common::Rect(286, 96, 310, 116), KEYBIND_UNLOCK, 14, spr);
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addButton(Common::Rect(235, 117, 259, 137), KEYBIND_MAP, 12, spr);
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addButton(Common::Rect(260, 117, 284, 137), KEYBIND_QUICKREF, 16, spr);
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addButton(Common::Rect(109, 137, 122, 147), KEYBIND_MENU, 18, spr);
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addButton(Common::Rect(235, 148, 259, 168), KEYBIND_TURN_LEFT, 20, spr);
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addButton(Common::Rect(260, 148, 284, 168), KEYBIND_FORWARDS, 22, spr);
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addButton(Common::Rect(286, 148, 310, 168), KEYBIND_TURN_RIGHT, 24, spr);
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addButton(Common::Rect(235, 169, 259, 189), KEYBIND_STRAFE_LEFT, 26, spr);
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addButton(Common::Rect(260, 169, 284, 189), KEYBIND_BACKWARDS, 28, spr);
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addButton(Common::Rect(286, 169, 310, 189), KEYBIND_STRAFE_RIGHT, 30, spr);
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addButton(_minimap.getBounds(), KEYBIND_MINIMAP);
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}
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bool GameCommands::msgAction(const ActionMessage & msg) {
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switch (msg._action) {
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case KEYBIND_MINIMAP:
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_minimap.toggleMinimap();
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return true;
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default:
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// Other button actions are handled by outer Game view
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break;
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}
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return false;
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}
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void GameCommands::Minimap::toggleMinimap() {
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g_globals->_minimapOn = !g_globals->_minimapOn;
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}
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void GameCommands::Minimap::draw() {
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if (g_globals->_minimapOn && g_maps->_currentMap->mappingAllowed())
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Map::draw();
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}
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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