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engines/mm/mm1/views_enh/dead.cpp
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68
engines/mm/mm1/views_enh/dead.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/dead.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/mm1.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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bool Dead::msgFocus(const FocusMessage &msg) {
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TextView::msgFocus(msg);
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Sound::sound2(SOUND_4);
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g_globals->_party.clear();
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g_globals->_roster.load();
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g_globals->_activeSpells.clear();
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// Play the Xeen death sound
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g_engine->_sound->playSound("xeenlaff.voc");
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return true;
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}
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void Dead::draw() {
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ScrollView::draw();
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setReduced(false);
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writeLine(4, STRING["dialogs.dead.1"], ALIGN_MIDDLE);
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writeLine(6, STRING["dialogs.dead.2"], ALIGN_MIDDLE);
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writeLine(8, STRING["dialogs.dead.3"], ALIGN_MIDDLE);
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writeLine(10, STRING["dialogs.dead.4"], ALIGN_MIDDLE);
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writeLine(12, STRING["dialogs.dead.5"], ALIGN_MIDDLE);
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writeLine(14, STRING["dialogs.dead.6"], ALIGN_MIDDLE);
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}
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bool Dead::msgAction(const ActionMessage &msg) {
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if (msg._action == KEYBIND_SELECT) {
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replaceView("MainMenu");
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return true;
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}
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return false;
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}
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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