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119
engines/mm/mm1/views_enh/characters.cpp
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119
engines/mm/mm1/views_enh/characters.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/characters.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/mm1.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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Characters::Characters() : ScrollView("Characters") {
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_bounds.setBorderSize(10);
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_escSprite.load("esc.icn");
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addButton(&_escSprite, Common::Point(120, 172), 0, KEYBIND_ESCAPE, true);
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}
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void Characters::draw() {
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ScrollView::draw();
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Graphics::ManagedSurface s = getSurface();
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Roster &roster = g_globals->_roster;
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_charIndexes.clear();
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// Write title
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setReduced(false);
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writeString(0, 0, STRING["dialogs.view_characters.title"], ALIGN_MIDDLE);
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if (g_globals->_roster.empty()) {
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writeString(0, 40, STRING["dialogs.misc.no_characters"], ALIGN_MIDDLE);
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} else {
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// Write out the roster
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setReduced(true);
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for (uint charNum = 0; charNum < ROSTER_COUNT; ++charNum) {
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if (!roster._towns[charNum])
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continue;
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const Character &c = roster[charNum];
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_charIndexes.push_back(charNum);
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int idx = _charIndexes.size() - 1;
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// Build up character portrait and/or frame
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Graphics::ManagedSurface portrait;
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portrait.create(30, 30);
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c._faceSprites.draw(&portrait, 0, Common::Point(0, 0));
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Common::Point pt(_innerBounds.left + _innerBounds.width() / 3
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* (idx % 3), 20 + 20 * (idx / 3));
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s.blitFrom(portrait, Common::Rect(0, 0, 30, 30),
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Common::Rect(pt.x + 2, pt.y + 2, pt.x + 17, pt.y + 17));
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writeString(pt.x - _innerBounds.left + 22, pt.y - _innerBounds.top + 5, c._name);
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}
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setReduced(false);
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writeString(0, 152, STRING["enhdialogs.characters.left_click"], ALIGN_MIDDLE);
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}
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writeString(135, 174, STRING["enhdialogs.misc.go_back"]);
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}
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bool Characters::msgMouseDown(const MouseDownMessage &msg) {
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// Cycle through portraits
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for (uint idx = 0; idx < _charIndexes.size(); ++idx) {
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Common::Point pt(_innerBounds.left + _innerBounds.width() / 3
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* (idx % 3), 20 + 20 * (idx / 3));
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if (Common::Rect(pt.x, pt.y, pt.x + 19, pt.y + 19).contains(msg._pos)) {
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g_globals->_currCharacter = &g_globals->_roster[_charIndexes[idx]];
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_characterView.addView();
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return true;
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}
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}
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return ScrollView::msgMouseDown(msg);
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}
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bool Characters::msgKeypress(const KeypressMessage &msg) {
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if (msg.keycode >= Common::KEYCODE_a &&
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msg.keycode < (Common::KeyCode)(Common::KEYCODE_a + _charIndexes.size())) {
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g_globals->_currCharacter = &g_globals->_roster[_charIndexes[msg.keycode - Common::KEYCODE_a]];
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_characterView.addView();
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return true;
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}
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return false;
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}
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bool Characters::msgAction(const ActionMessage &msg) {
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switch (msg._action) {
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case KEYBIND_ESCAPE:
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replaceView("MainMenu");
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return true;
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default:
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return ScrollView::msgAction(msg);
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}
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}
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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