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179
engines/mm/mm1/views_enh/character_manage.cpp
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179
engines/mm/mm1/views_enh/character_manage.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/character_manage.h"
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#include "mm/mm1/utils/strings.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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CharacterManage::CharacterManage() : CharacterBase("CharacterManage") {
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addButton(&_escSprite, Common::Point(20, 172), 0, Common::KEYCODE_p, true);
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addButton(&_escSprite, Common::Point(90, 172), 0, Common::KEYCODE_r, true);
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addButton(&_escSprite, Common::Point(160, 172), 0, Common::KEYCODE_d, true);
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addButton(&_escSprite, Common::Point(230, 172), 0, KEYBIND_ESCAPE, true);
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}
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bool CharacterManage::msgFocus(const FocusMessage &msg) {
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CharacterBase::msgFocus(msg);
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_changed = false;
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return true;
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}
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bool CharacterManage::msgUnfocus(const UnfocusMessage &msg) {
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if (_changed)
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g_globals->_roster.save();
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CharacterBase::msgUnfocus(msg);
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return true;
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}
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void CharacterManage::abortFunc() {
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CharacterManage *view = static_cast<CharacterManage *>(g_events->focusedView());
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view->setMode(DISPLAY);
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}
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void CharacterManage::enterFunc(const Common::String &name) {
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CharacterManage *view = static_cast<CharacterManage *>(g_events->focusedView());
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view->setName(name);
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}
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void CharacterManage::draw() {
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assert(g_globals->_currCharacter);
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setReduced(false);
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CharacterBase::draw();
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switch (_state) {
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case DISPLAY:
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setReduced(true);
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writeString(35, 174, STRING["enhdialogs.character.portrait"]);
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writeString(105, 174, STRING["enhdialogs.character.rename"]);
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writeString(175, 174, STRING["enhdialogs.character.delete"]);
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writeString(245, 174, STRING["enhdialogs.misc.go_back"]);
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break;
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case RENAME:
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_state = DISPLAY;
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writeString(80, 172, STRING["dialogs.view_character.name"]);
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_textEntry.display(130, 180, 15, false, abortFunc, enterFunc);
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break;
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case DELETE:
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writeString(120, 174, STRING["enhdialogs.character.are_you_sure"]);
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break;
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}
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}
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bool CharacterManage::msgKeypress(const KeypressMessage &msg) {
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Character &c = *g_globals->_currCharacter;
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switch (_state) {
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case DISPLAY:
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switch (msg.keycode) {
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case Common::KEYCODE_p:
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c._portrait = (c._portrait + 1) % NUM_PORTRAITS;
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c.loadFaceSprites();
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redraw();
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break;
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case Common::KEYCODE_r:
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setMode(RENAME);
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break;
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case Common::KEYCODE_d:
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setMode(DELETE);
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break;
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default:
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break;
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}
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break;
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case RENAME:
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break;
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case DELETE:
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switch (msg.keycode) {
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case Common::KEYCODE_y:
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msgAction(ActionMessage(KEYBIND_SELECT));
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break;
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case Common::KEYCODE_n:
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msgAction(ActionMessage(KEYBIND_ESCAPE));
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break;
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default:
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break;
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}
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break;
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}
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return true;
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}
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bool CharacterManage::msgAction(const ActionMessage &msg) {
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Character &c = *g_globals->_currCharacter;
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if (msg._action == KEYBIND_ESCAPE) {
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switch (_state) {
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case DISPLAY:
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close();
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break;
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default:
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setMode(DISPLAY);
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break;
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}
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return true;
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} else if (msg._action == KEYBIND_SELECT) {
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if (_state == RENAME) {
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Common::strcpy_s(c._name, _newName.c_str());
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c._name[15] = '\0';
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setMode(DISPLAY);
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return true;
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} else if (_state == DELETE) {
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// Removes the character and returns to View All Characters
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g_globals->_roster.remove(g_globals->_currCharacter);
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_changed = true;
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close();
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}
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}
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return CharacterBase::msgAction(msg);
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}
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void CharacterManage::setMode(ViewState state) {
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_state = state;
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for (int i = 0; i < 4; ++i)
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setButtonEnabled(i, state == DISPLAY);
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redraw();
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}
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void CharacterManage::setName(const Common::String &newName) {
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Character &c = *g_globals->_currCharacter;
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Common::strcpy_s(c._name, newName.c_str());
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c._name[15] = '\0';
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_changed = true;
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setMode(DISPLAY);
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}
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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