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engines/mm/mm1/views_enh/character_info.h
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engines/mm/mm1/views_enh/character_info.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_CHARACTER_INFO_H
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#define MM1_VIEWS_ENH_CHARACTER_INFO_H
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#include "mm/mm1/views_enh/party_view.h"
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#include "mm/mm1/views_enh/scroll_popup.h"
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#include "mm/shared/xeen/sprites.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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#define CHAR_ICONS_COUNT 22
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class CharacterInfo : public PartyView {
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struct IconPos {
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int _frame; int _x; int _y;
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};
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class AttributeView : public ScrollPopup {
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public:
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AttributeView() : ScrollPopup("ScrollText") {}
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virtual ~AttributeView() {}
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bool msgFocus(const FocusMessage &msg) override;
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};
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private:
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Shared::Xeen::SpriteResource _viewIcon;
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static const IconPos ICONS[CHAR_ICONS_COUNT];
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Common::String ICONS_TEXT[CHAR_ICONS_COUNT];
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int _cursorCell = 0;
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bool _cursorVisible = false;
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AttributeView _statInfo;
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private:
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/**
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* Draw the title text
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*/
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void drawTitle();
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/**
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* Draw the icons
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*/
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void drawIcons();
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/**
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* Draw the stats
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*/
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void drawStats();
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/**
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* Toggle display of cursor
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*/
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void showCursor(bool flag);
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/**
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* Show the details of a given attribute
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*/
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void showAttribute(int attrib);
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protected:
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void timeout() override;
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/**
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* Called when the selected character has been switched
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*/
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void charSwitched(Character *priorChar) override;
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public:
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CharacterInfo();
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virtual ~CharacterInfo() {}
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bool msgFocus(const FocusMessage &msg) override;
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bool msgUnfocus(const UnfocusMessage &msg) override;
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bool msgGame(const GameMessage &msg) override;
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bool msgKeypress(const KeypressMessage &msg) override;
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bool msgAction(const ActionMessage &msg) override;
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bool msgMouseUp(const MouseUpMessage &msg) override;
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void draw() override;
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};
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class CharacterInfoCombat : public CharacterInfo {
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public:
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CharacterInfoCombat() : CharacterInfo() {
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_name = "CharacterViewCombat";
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}
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virtual ~CharacterInfoCombat() {
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}
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};
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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#endif
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