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450
engines/mm/mm1/views_enh/character_info.cpp
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450
engines/mm/mm1/views_enh/character_info.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/character_info.h"
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#include "mm/mm1/views_enh/scroll_popup.h"
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#include "mm/shared/utils/strings.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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#define CURSOR_BLINK_FRAMES 6
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#define ICONS_COUNT 18
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#define REDUCED_TO_EXPANDED(IDX) ((IDX >= 13) ? IDX + 2 : IDX)
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#define EXPANDED_TO_REDUCED(IDX) ((IDX >= 13) ? IDX - 2 : IDX)
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const CharacterInfo::IconPos CharacterInfo::ICONS[CHAR_ICONS_COUNT] = {
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{ 0, 2, 16 },
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{ 2, 2, 39 },
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{ 4, 2, 62 },
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{ 6, 2, 85 },
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{ 8, 2, 108 },
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{ 10, 53, 16 },
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{ 12, 53, 39 },
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{ 14, 53, 62 },
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{ 16, 53, 85 },
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{ 18, 53, 108 },
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{ 20, 104, 16 },
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{ 22, 104, 39 },
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{ 24, 104, 62 },
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{ 30, 169, 16 },
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{ 32, 169, 39 },
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{ 34, 169, 62 },
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{ 36, 169, 85 },
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{ 38, 169, 108 },
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{ 40, 277, 3 },
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{ 42, 277, 35 },
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{ 44, 277, 67 },
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{ 46, 277, 99 }
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};
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bool CharacterInfo::AttributeView::msgFocus(const FocusMessage &msg) {
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ScrollPopup::msgFocus(msg);
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g_events->send("GameParty", GameMessage("CHAR_HIGHLIGHT", (int)true));
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return true;
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}
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CharacterInfo::CharacterInfo() : PartyView("CharacterInfo") {
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_bounds = Common::Rect(0, 0, 320, 146);
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_statInfo.setReduced(true);
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static const char *FIELDS[CHAR_ICONS_COUNT] = {
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"might", "intelligence", "personality",
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"endurance", "speed",
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"accuracy", "luck", "age", "level", "ac",
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"hp", "sp", "spells",
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"experience", "gold", "gems", "food", "condition"
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};
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for (int i = 0; i < ICONS_COUNT; ++i) {
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ICONS_TEXT[i] = STRING[Common::String::format(
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"enhdialogs.character.stats.%s", FIELDS[i])];
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}
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}
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bool CharacterInfo::msgFocus(const FocusMessage &msg) {
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_viewIcon.load("view.icn");
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// Don't reset selection after having viewed an attribute
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if (dynamic_cast<ScrollPopup *>(msg._priorView) == nullptr)
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_cursorCell = 0;
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showCursor(true);
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delayFrames(CURSOR_BLINK_FRAMES);
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return PartyView::msgFocus(msg);
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}
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bool CharacterInfo::msgUnfocus(const UnfocusMessage &msg) {
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_viewIcon.clear();
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return PartyView::msgUnfocus(msg);
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}
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bool CharacterInfo::msgGame(const GameMessage &msg) {
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if (msg._name == "USE") {
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g_events->send("CharacterInventory", GameMessage("USE"));
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return true;
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}
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return false;
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}
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bool CharacterInfo::msgKeypress(const KeypressMessage &msg) {
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int idx;
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switch (msg.keycode) {
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case Common::KEYCODE_UP:
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showCursor(false);
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if (--_cursorCell < 0)
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_cursorCell = ICONS_COUNT - 1;
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showCursor(true);
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break;
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case Common::KEYCODE_DOWN:
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showCursor(false);
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if (++_cursorCell >= ICONS_COUNT)
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_cursorCell = 0;
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showCursor(true);
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break;
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case Common::KEYCODE_LEFT:
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showCursor(false);
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idx = REDUCED_TO_EXPANDED(_cursorCell) - 5;
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if (idx == 13 || idx == 14)
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idx -= 5;
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if (idx < 0)
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idx += 20;
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_cursorCell = EXPANDED_TO_REDUCED(idx);
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showCursor(true);
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break;
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case Common::KEYCODE_RIGHT:
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showCursor(false);
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idx = REDUCED_TO_EXPANDED(_cursorCell) + 5;
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if (idx == 13 || idx == 14)
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idx += 5;
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if (idx >= 20)
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idx -= 20;
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_cursorCell = EXPANDED_TO_REDUCED(idx);
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showCursor(true);
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break;
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case Common::KEYCODE_i:
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addView("CharacterInventory");
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break;
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case Common::KEYCODE_e:
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addView("Exchange");
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break;
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case Common::KEYCODE_q:
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replaceView("QuickRef");
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break;
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default:
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break;
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}
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return true;
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}
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bool CharacterInfo::msgAction(const ActionMessage &msg) {
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switch (msg._action) {
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case KEYBIND_ESCAPE:
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close();
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return true;
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case KEYBIND_SELECT:
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showAttribute(_cursorCell);
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return true;
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default:
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return PartyView::msgAction(msg);
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}
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}
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bool CharacterInfo::msgMouseUp(const MouseUpMessage &msg) {
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// Check if a stat icon was clicked
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Common::Rect r(25, 22);
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for (int i = 0; i < CHAR_ICONS_COUNT; ++i) {
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r.moveTo(_innerBounds.left + ICONS[i]._x,
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_innerBounds.top + ICONS[i]._y);
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if (r.contains(msg._pos)) {
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switch (i) {
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case 18:
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msgKeypress(Common::KeyState(Common::KEYCODE_i));
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break;
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case 19:
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msgKeypress(Common::KeyState(Common::KEYCODE_q));
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break;
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case 20:
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msgKeypress(Common::KeyState(Common::KEYCODE_e));
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break;
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case 21:
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msgAction(ActionMessage(KEYBIND_ESCAPE));
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break;
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default:
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showAttribute(i);
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break;
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}
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return true;
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}
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}
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return PartyView::msgMouseUp(msg);
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}
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void CharacterInfo::draw() {
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ScrollView::draw();
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drawTitle();
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drawIcons();
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drawStats();
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}
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void CharacterInfo::drawTitle() {
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const Character &c = *g_globals->_currCharacter;
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Common::String msg = Common::String::format(
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"%s : %s %s %s %s",
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camelCase(c._name).c_str(),
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STRING[Common::String::format("stats.sex.%d", (int)c._sex)].c_str(),
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STRING[Common::String::format("stats.alignments.%d", (int)c._alignment)].c_str(),
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STRING[Common::String::format("stats.races.%d", (int)c._race)].c_str(),
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STRING[Common::String::format("stats.classes.%d", (int)c._class)].c_str()
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);
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writeString(0, 0, msg);
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}
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void CharacterInfo::drawIcons() {
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Graphics::ManagedSurface s = getSurface();
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for (int i = 0; i < CHAR_ICONS_COUNT; ++i) {
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_viewIcon.draw(&s, ICONS[i]._frame,
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Common::Point(ICONS[i]._x + _bounds.borderSize(),
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ICONS[i]._y + _bounds.borderSize()));
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}
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// Text for buttons
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writeString(277, 25, STRING["enhdialogs.character.item"]);
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writeString(273, 57, STRING["enhdialogs.character.quick"]);
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writeString(276, 90, STRING["enhdialogs.character.exchange"]);
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writeString(278, 122, STRING["enhdialogs.misc.exit"]);
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}
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void CharacterInfo::drawStats() {
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// Draw stat titles
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for (int i = 0; i < 18; ++i) {
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writeString(ICONS[i]._x + 27, ICONS[i]._y + 2, ICONS_TEXT[i]);
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}
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// Draw stat values
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const Character &c = *g_globals->_currCharacter;
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const uint CURR[16] = {
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c._might._current, c._intelligence._current,
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c._personality._current, c._endurance._current,
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c._speed._current, c._accuracy._current,
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c._luck._current, c._age, c._level._current,
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c._ac._current, c._hpCurrent, c._sp._current, 0,
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c._exp, c._gold, c._gems
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};
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const uint BASE[16] = {
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c._might._base, c._intelligence._base,
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c._personality._base, c._endurance._base,
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c._speed._base, c._accuracy._base,
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c._luck._base, c._age, c._level._base,
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c._ac._current, c._hp, c._sp._base, 0,
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c._exp, c._gold, c._gems
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};
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for (int i = 0; i < 17; ++i) {
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if (i == 12)
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continue;
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Common::Point pt(ICONS[i]._x + 27, ICONS[i]._y + 12);
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if (i < 10)
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pt.x += 8 + (CURR[i] < 10 ? 8 : 0);
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if (i == 16) {
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// Food
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Common::String str = Common::String::format("%d %s",
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c._food,
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STRING[c._food == 1 ? "enhdialogs.character.stats.day" :
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"enhdialogs.character.stats.days"].c_str());
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setTextColor(15);
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writeString(pt.x, pt.y, str);
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} else {
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setTextColor(c.statColor(CURR[i], BASE[i]));
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writeNumber(pt.x, pt.y, CURR[i]);
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}
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}
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// Condition string
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Common::String condStr = camelCase(c.getConditionString());
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setTextColor(!c._condition ? 15 : 19);
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uint i = condStr.findFirstOf(',');
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if (i != Common::String::npos) {
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// More than one condition
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condStr = Common::String(condStr.c_str(), i);
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setTextColor(32);
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}
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writeString(196, 120, condStr);
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}
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void CharacterInfo::showCursor(bool flag) {
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const int CURSOR_X[4] = { 9, 60, 111, 176 };
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const int CURSOR_Y[5] = { 23, 46, 69, 92, 115 };
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if (flag == _cursorVisible)
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return;
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int idx = REDUCED_TO_EXPANDED(_cursorCell);
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_cursorVisible = flag;
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Graphics::ManagedSurface s = getSurface();
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_viewIcon.draw(&s, flag ? 49 : 48,
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Common::Point(CURSOR_X[idx / 5], CURSOR_Y[idx % 5]));
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s.markAllDirty();
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}
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void CharacterInfo::timeout() {
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showCursor(!_cursorVisible);
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delayFrames(CURSOR_BLINK_FRAMES);
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}
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void CharacterInfo::charSwitched(Character *priorChar) {
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PartyView::charSwitched(priorChar);
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_cursorCell = 0;
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redraw();
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}
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void CharacterInfo::showAttribute(int attrNum) {
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// Switch the cursor to the selected attribute
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showCursor(false);
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_cursorCell = attrNum;
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showCursor(true);
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getSurface().markAllDirty();
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g_events->getScreen()->update();
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// Display the info dialog
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const int STAT_POS[2][20] = {
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{
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61, 61, 61, 61, 61, 112, 112, 112, 112, 112,
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177, 177, 177, 177, 177, 34, 34, 34, 34, 34
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}, {
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24, 47, 70, 93, 93, 24, 47, 70, 93, 93,
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24, 47, 70, 93, 93, 24, 47, 70, 93, 93
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}
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};
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int attrib = REDUCED_TO_EXPANDED(attrNum);
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assert(attrib < 20);
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if (attrib == 12) {
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// Show active party spells
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g_events->addView("Protect");
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return;
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}
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Common::Rect bounds(STAT_POS[0][attrib], STAT_POS[1][attrib],
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STAT_POS[0][attrib] + 143, STAT_POS[1][attrib] + 44);
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_statInfo.setBounds(bounds);
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_statInfo.clear();
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const Character &c = *g_globals->_currCharacter;
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const uint CURR[12] = {
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c._might._current, c._intelligence._current,
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c._personality._current, c._endurance._current,
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c._speed._current, c._accuracy._current,
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c._luck._current, c._age, c._level._current,
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c._ac._current, c._hpCurrent, c._sp._current
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};
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const uint BASE[12] = {
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c._might._base, c._intelligence._base,
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c._personality._base, c._endurance._base,
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c._speed._base, c._accuracy._base,
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c._luck._base, c._age, c._level._base,
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c._ac._current, c._hp, c._sp._base
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};
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const char *TITLES[12] = {
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"might", "intelligence", "personality",
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"endurance", "speed", "accuracy", "luck",
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"age", "level", "ac", "hp", "sp"
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};
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if (attrib < 12) {
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_statInfo.addLine(
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STRING[Common::String::format("enhdialogs.character.long.%s",
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TITLES[attrib]).c_str()],
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ALIGN_MIDDLE);
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int xc = (bounds.width() - FRAME_BORDER_SIZE * 2) / 2;
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_statInfo.addText(STRING["enhdialogs.character.long.current"],
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1, 0, ALIGN_RIGHT, xc - 8);
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_statInfo.addText("/", 1, 0, ALIGN_MIDDLE);
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_statInfo.addText(STRING["enhdialogs.character.long.base"],
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1, 0, ALIGN_LEFT, xc + 8);
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_statInfo.addText(Common::String::format("%u", CURR[attrib]),
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2, 0, ALIGN_RIGHT, xc - 8);
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_statInfo.addText("/", 2, 0, ALIGN_MIDDLE);
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_statInfo.addText(Common::String::format("%u", BASE[attrib]),
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2, 0, ALIGN_LEFT, xc + 8);
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} else if (attrib == 15) {
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// Experience
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_statInfo.addLine(STRING["enhdialogs.character.stats.experience"], ALIGN_MIDDLE);
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_statInfo.addLine(Common::String::format("%u", c._exp), ALIGN_MIDDLE);
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} else if (attrib >= 16 && attrib <= 18) {
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bounds.bottom -= 8;
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_statInfo.setBounds(bounds);
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uint value = c._gold;
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Common::String title = STRING["enhdialogs.character.stats.gold"];
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if (attrib == 17) {
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value = c._gems;
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title = STRING["enhdialogs.character.stats.gems"];
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} else if (attrib == 18) {
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value = c._food;
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title = STRING["enhdialogs.character.stats.food"];
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}
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_statInfo.addLine(title, ALIGN_MIDDLE);
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_statInfo.addLine(Common::String::format("%u %s",
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value, STRING["enhdialogs.character.long.on_hand"].c_str()),
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ALIGN_MIDDLE);
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} else {
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// Condition
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Common::String conditionStr = c.getConditionString();
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_statInfo.addLine(STRING["enhdialogs.character.stats.condition"], ALIGN_MIDDLE);
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_statInfo.addLine(conditionStr, ALIGN_MIDDLE);
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}
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_statInfo.addView();
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}
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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