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engines/mm/mm1/views_enh/character_base.h
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64
engines/mm/mm1/views_enh/character_base.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_CHARACTER_BASE_H
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#define MM1_VIEWS_ENH_CHARACTER_BASE_H
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#include "common/array.h"
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#include "mm/mm1/views_enh/scroll_view.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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/**
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* Base class for showing character information.
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* MM1 has three character dialogs:
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* 1) Character management from Create Characters
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* 2) Inn that allows simply viewing characters
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* 3) In-game character display
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*/
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class CharacterBase : public ScrollView {
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private:
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void printStats();
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void printSummary();
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void printInventory();
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protected:
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Shared::Xeen::SpriteResource _escSprite;
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void printCondition();
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public:
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CharacterBase(const Common::String &name);
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~CharacterBase() {}
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bool msgAction(const ActionMessage &msg) override;
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void draw() override;
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void escToGoBack(int xp = 0) {}
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};
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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#endif
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