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133
engines/mm/mm1/views/unlock.cpp
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133
engines/mm/mm1/views/unlock.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/unlock.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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Unlock::Unlock() : TextView("Unlock") {
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_bounds = getLineBounds(20, 24);
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}
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bool Unlock::msgGame(const GameMessage &msg) {
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if (msg._name != "SHOW")
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return false;
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byte walls = g_maps->_currentWalls & g_maps->_forwardMask;
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if (!(g_maps->_currentState & 0x55 & g_maps->_forwardMask) || !walls) {
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g_globals->_party.checkPartyDead();
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return true;
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}
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int offset;
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if (!(walls & 0x55)) {
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offset = 1;
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} else if (!(walls & 0xaa)) {
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offset = 0;
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} else {
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offset = 2;
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}
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if (g_maps->_currentMap->dataByte(30 + offset) != 1) {
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g_globals->_party.checkPartyDead();
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return true;
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}
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if (g_globals->_party.size() > 1) {
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// Select the character to use
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open();
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} else {
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// With only one party member, they're automatically used
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charSelected(0);
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}
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return true;
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}
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bool Unlock::msgFocus(const FocusMessage &msg) {
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return true;
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}
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void Unlock::draw() {
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clearSurface();
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writeString(4, 1, Common::String::format(
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STRING["dialogs.misc.who_will_try"].c_str(),
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'0' + g_globals->_party.size()));
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escToGoBack(0, 3);
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}
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bool Unlock::msgKeypress(const KeypressMessage &msg) {
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if (msg.keycode >= Common::KEYCODE_1 &&
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msg.keycode <= (Common::KEYCODE_0 + (int)g_globals->_party.size())) {
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// Character selected
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charSelected(msg.keycode - Common::KEYCODE_1);
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}
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return true;
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}
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bool Unlock::msgAction(const ActionMessage &msg) {
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if (msg._action == KEYBIND_ESCAPE) {
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close();
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return true;
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}
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return false;
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}
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void Unlock::charSelected(uint charIndex) {
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Character &c = g_globals->_party[charIndex];
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g_globals->_currCharacter = &c;
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if (c._condition & (BAD_CONDITION | DEAD | STONE | ASLEEP)) {
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Sound::sound(SOUND_2);
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draw();
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} else {
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if (isFocused())
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close();
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int val = g_maps->_currentMap->dataByte(Maps::MAP_49) * 4 +
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getRandomNumber(100);
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if (val < c._trapCtr) {
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g_maps->_currentMap->unlockDoor();
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send(InfoMessage(11, 1, STRING["dialogs.unlock.success"]));
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} else if (getRandomNumber(100) <
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g_maps->_currentMap->dataByte(Maps::MAP_TRAP_THRESHOLD)) {
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send(InfoMessage(8, 1, STRING["dialogs.unlock.failed"]));
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} else {
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g_maps->_currentMap->unlockDoor();
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send("Trap", GameMessage("TRIGGER"));
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}
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}
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}
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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