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109
engines/mm/mm1/views/trap.cpp
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109
engines/mm/mm1/views/trap.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/trap.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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Trap::Trap() : TextView("Trap") {
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_bounds = getLineBounds(20, 24);
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}
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bool Trap::msgGame(const GameMessage &msg) {
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if (msg._name == "TRIGGER") {
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open();
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trigger();
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return true;
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} else if (msg._name == "TRAP") {
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open();
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trap();
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return true;
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}
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return false;
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}
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void Trap::draw() {
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clearSurface();
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if (_mode == MODE_TRIGGER) {
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writeString(9, 1, STRING["dialogs.trap.oops"]);
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} else {
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writeString(0, 1,
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STRING[Common::String::format("dialogs.trap.%d", _trapType)]);
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}
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}
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bool Trap::msgKeypress(const KeypressMessage &msg) {
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if (endDelay())
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return true;
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if (_mode == MODE_TRIGGER) {
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trap();
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} else {
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close();
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}
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return true;
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}
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bool Trap::msgAction(const ActionMessage &msg) {
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if (endDelay())
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return true;
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if (_mode == MODE_TRIGGER) {
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trap();
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} else {
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close();
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}
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return true;
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}
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void Trap::trap() {
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TrapData::trap();
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_mode = MODE_TRAP;
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draw();
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}
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void Trap::trigger() {
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_mode = MODE_TRIGGER;
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g_globals->_treasure._container =
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g_maps->_currentMap->dataByte(Maps::MAP_49);
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g_globals->_currCharacter = &g_globals->_party[0];
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Sound::sound(SOUND_2);
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delaySeconds(2);
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}
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void Trap::timeout() {
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trap();
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}
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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