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129
engines/mm/mm1/views/spells/teleport.cpp
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129
engines/mm/mm1/views/spells/teleport.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/spells/teleport.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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namespace Spells {
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Teleport::Teleport() : SpellView("Teleport") {
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_bounds = getLineBounds(20, 24);
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}
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bool Teleport::msgFocus(const FocusMessage &msg) {
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SpellView::msgFocus(msg);
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_mode = SELECT_DIRECTION;
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return false;
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}
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void Teleport::draw() {
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clearSurface();
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escToGoBack(0);
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writeString(10, 1, STRING["dialogs.spells.teleport_dir"]);
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writeChar((_mode == SELECT_DIRECTION) ? '_' : _direction);
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if (_mode != SELECT_DIRECTION) {
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writeString(11, 2, STRING["dialogs.spells.teleport_squares"]);
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writeChar((_mode == SELECT_SQUARES) ? '_' : '0' + _squares);
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}
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if (_mode == CAST)
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writeString(23, 4, STRING["spells.enter_to_cast"]);
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}
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bool Teleport::msgKeypress(const KeypressMessage &msg) {
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if (_mode == SELECT_DIRECTION && (
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msg.keycode == Common::KEYCODE_n ||
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msg.keycode == Common::KEYCODE_s ||
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msg.keycode == Common::KEYCODE_e ||
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msg.keycode == Common::KEYCODE_w)) {
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_direction = toupper(msg.ascii);
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_mode = SELECT_SQUARES;
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redraw();
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} else if (_mode == SELECT_SQUARES && (
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msg.keycode >= Common::KEYCODE_0 &&
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msg.keycode <= Common::KEYCODE_9)) {
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_squares = msg.keycode - Common::KEYCODE_0;
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_mode = CAST;
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redraw();
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}
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return true;
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}
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bool Teleport::msgAction(const ActionMessage &msg) {
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switch (msg._action) {
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case KEYBIND_ESCAPE:
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close();
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return true;
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case KEYBIND_SELECT:
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if (_mode == CAST)
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teleport();
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return true;
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default:
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break;
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}
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return false;
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}
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void Teleport::teleport() {
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Maps::Maps &maps = *g_maps;
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Maps::Map &map = *maps._currentMap;
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if (map[Maps::MAP_FLAGS] & 2) {
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spellFailed();
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} else {
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switch (_direction) {
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case 'N':
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maps.step(Common::Point(0, _squares));
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break;
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case 'S':
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maps.step(Common::Point(0, -_squares));
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break;
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case 'E':
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maps.step(Common::Point(_squares, 0));
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break;
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case 'W':
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maps.step(Common::Point(-_squares, 0));
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break;
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default:
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return;
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}
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close();
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send("Game", GameMessage("UPDATE"));
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}
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}
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} // namespace Spells
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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