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engines/mm/mm1/views/spells/duplication.cpp
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70
engines/mm/mm1/views/spells/duplication.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/spells/duplication.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/mm1.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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namespace Spells {
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Duplication::Duplication() : SpellView("Duplication") {
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_bounds = getLineBounds(20, 24);
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}
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void Duplication::draw() {
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clearSurface();
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escToGoBack(0);
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writeString(10, 0, STRING["dialogs.character.which"]);
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}
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bool Duplication::msgKeypress(const KeypressMessage &msg) {
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Inventory &inv = g_globals->_currCharacter->_backpack;
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if (msg.keycode >= Common::KEYCODE_a &&
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msg.keycode < (Common::KEYCODE_a + (int)inv.size())) {
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int itemIndex = msg.keycode - Common::KEYCODE_a;
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if (duplicate(*g_globals->_currCharacter, inv, itemIndex))
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spellDone();
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else
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spellFailed();
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}
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return true;
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}
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bool Duplication::msgAction(const ActionMessage &msg) {
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if (msg._action == KEYBIND_ESCAPE) {
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spellFailed();
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return true;
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}
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return false;
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}
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} // namespace Spells
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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