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69
engines/mm/mm1/views/spells/detect_magic.cpp
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69
engines/mm/mm1/views/spells/detect_magic.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/spells/detect_magic.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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namespace Spells {
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DetectMagic::DetectMagic() : SpellView("DetectMagic") {
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_bounds = getLineBounds(20, 24);
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}
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void DetectMagic::draw() {
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clearSurface();
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escToGoBack(0);
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writeString(0, 0, STRING["dialogs.spells.detect_charges"]);
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_textPos.x = 20;
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_textPos.y = 0;
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getMagicStrings();
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Inventory &inv = g_globals->_currCharacter->_backpack;
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for (uint i = 0; i < inv.size(); ++i) {
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writeChar('A' + i);
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writeChar(')');
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writeString(_strings[i]);
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// Move to write position for next item (if any)
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if (_textPos.x < 30) {
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_textPos.x = 30;
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} else {
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_textPos.x = 20;
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_textPos.y++;
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}
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}
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}
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bool DetectMagic::msgAction(const ActionMessage &msg) {
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if (msg._action == KEYBIND_SELECT || msg._action == KEYBIND_ESCAPE)
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close();
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return true;
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}
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} // namespace Spells
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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