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engines/mm/mm1/views/spells/cast_spell.cpp
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262
engines/mm/mm1/views/spells/cast_spell.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/spells/cast_spell.h"
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#include "mm/mm1/game/spells_party.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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namespace Spells {
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CastSpell::CastSpell() : SpellView("CastSpell") {
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_bounds = getLineBounds(20, 24);
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}
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bool CastSpell::msgGame(const GameMessage &msg) {
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if (msg._name != "SPELL")
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return false;
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if (msg._value == 0) {
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// Ensure current character can cast spells
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if (g_globals->_currCharacter->_spellLevel != 0 &&
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g_globals->_currCharacter->_sp._current != 0) {
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addView();
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setState(SELECT_SPELL);
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}
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} else {
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// Spell bound to an item
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addView();
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setSpell(msg._value, 0, 0);
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if (!canCast()) {
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spellDone();
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} else if (hasCharTarget()) {
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setState(SELECT_CHAR);
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} else {
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setState(PRESS_ENTER);
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}
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}
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return true;
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}
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bool CastSpell::msgFocus(const FocusMessage &msg) {
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if (dynamic_cast<TextEntry *>(msg._priorView) == nullptr)
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_state = SELECT_SPELL;
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return true;
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}
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void CastSpell::setState(State state) {
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_state = state;
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MetaEngine::setKeybindingMode(
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_state == SELECT_CHAR ?
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KeybindingMode::KBMODE_PARTY_MENUS :
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KeybindingMode::KBMODE_MENUS
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);
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draw();
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}
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void CastSpell::abortFunc() {
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CastSpell *view = (CastSpell *)g_events->focusedView();
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view->close();
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}
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void CastSpell::enterSpellLevelFunc(const Common::String &text) {
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CastSpell *view = (CastSpell *)g_events->focusedView();
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view->spellLevelEntered(atoi(text.c_str()));
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}
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void CastSpell::enterSpellNumberFunc(const Common::String &text) {
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CastSpell *view = (CastSpell *)g_events->focusedView();
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view->spellNumberEntered(atoi(text.c_str()));
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}
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void CastSpell::draw() {
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clearSurface();
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if (_state == NONE)
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return;
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escToGoBack(0);
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writeString(7, 0, STRING["dialogs.character.cast_spell"]);
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if (_state >= SELECT_NUMBER) {
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writeChar(' ');
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writeNumber(_spellLevel);
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writeString(19, 1, STRING["dialogs.character.number"]);
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}
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if (_state > SELECT_NUMBER) {
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writeChar(' ');
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writeNumber(_spellNumber);
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}
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switch (_state) {
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case SELECT_SPELL:
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_state = NONE;
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_textEntry.display(27, 20, 1, true, abortFunc, enterSpellLevelFunc);
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break;
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case SELECT_NUMBER:
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_state = NONE;
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_textEntry.display(27, 21, 1, true, abortFunc, enterSpellNumberFunc);
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break;
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case SELECT_CHAR:
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writeString(22, 3, Common::String::format(
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STRING["spells.cast_on_char"].c_str(),
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(int)g_globals->_party.size()
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));
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break;
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case PRESS_ENTER:
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writeString(24, 4, STRING["spells.enter_to_cast"]);
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break;
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case ENDING:
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clearSurface();
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writeString(_spellResultX, 1, _spellResult);
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delaySeconds(3);
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break;
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default:
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break;
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}
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}
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void CastSpell::spellLevelEntered(uint level) {
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// Ensure the spell level is valid
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if (level < 1 || level > 7 ||
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(!g_globals->_allSpells && level > g_globals->_currCharacter->_spellLevel)) {
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close();
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return;
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}
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_spellLevel = level;
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setState(SELECT_NUMBER);
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}
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void CastSpell::spellNumberEntered(uint num) {
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if (num < 1 || num > 8 || (_spellLevel >= 5 && num >= 6)) {
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close();
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return;
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}
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_spellNumber = num;
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setSpell(g_globals->_currCharacter, _spellLevel, num);
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if (!canCast()) {
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spellDone();
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} else {
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if (hasCharTarget())
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setState(SELECT_CHAR);
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else
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setState(PRESS_ENTER);
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draw();
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}
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}
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bool CastSpell::msgAction(const ActionMessage &msg) {
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if (msg._action == KEYBIND_ESCAPE) {
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close();
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} else if (msg._action == KEYBIND_SELECT) {
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// Time to execute the spell
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performSpell();
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} else if (_state == SELECT_CHAR &&
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msg._action >= KEYBIND_VIEW_PARTY1 &&
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msg._action <= KEYBIND_VIEW_PARTY6) {
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uint charIndex = (int)(msg._action - KEYBIND_VIEW_PARTY1);
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if (charIndex < g_globals->_party.size()) {
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Character *c = isInCombat() ? g_globals->_combatParty[charIndex] :
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&g_globals->_party[charIndex];
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performSpell(c);
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}
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}
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return true;
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}
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void CastSpell::timeout() {
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close();
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}
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void CastSpell::performSpell(Character *chr) {
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Character &c = *g_globals->_currCharacter;
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c._sp._current = MAX((int)c._sp._current - _requiredSp, 0);
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c._gems = MAX((int)c._gems - _requiredGems, 0);
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if (!isMagicAllowed()) {
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spellDone(STRING["spells.magic_doesnt_work"], 5);
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} else {
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// Cast the spell
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switch (Game::SpellsParty::cast(_spellIndex, chr)) {
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case Game::SR_FAILED:
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// Spell failed
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spellFailed();
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break;
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case Game::SR_SUCCESS_DONE:
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// Display spell done
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spellDone();
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break;
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default:
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// Spell done, but don't display done message
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if (isFocused())
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close();
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break;
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}
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}
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}
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void CastSpell::spellDone() {
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Common::String msg = getSpellError();
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int xp = 20 - (msg.size() / 2);
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spellDone(msg, xp);
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}
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void CastSpell::spellDone(const Common::String &msg, int xp) {
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if (isInCombat()) {
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close();
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GameMessage gameMsg("SPELL_RESULT", msg);
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gameMsg._value = xp;
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g_events->focusedView()->send(gameMsg);
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} else {
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Sound::sound(SOUND_2);
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_spellResult = msg;
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_spellResultX = xp;
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setState(ENDING);
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}
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}
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} // namespace Spells
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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