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97
engines/mm/mm1/views/rest.cpp
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97
engines/mm/mm1/views/rest.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/rest.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/game/rest.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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Rest::Rest() : TextView("Rest") {
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_bounds = getLineBounds(21, 24);
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}
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bool Rest::msgGame(const GameMessage &msg) {
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if (msg._name == "REST") {
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// Show the dialog
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addView(this);
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return true;
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}
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return false;
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}
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bool Rest::msgFocus(const FocusMessage &msg) {
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_mode = CONFIRM;
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if (g_maps->_currentState & 8)
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tooDangerous();
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return true;
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}
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void Rest::draw() {
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if (_mode == CONFIRM) {
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clearSurface();
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writeString(0, 0, STRING["dialogs.game.rest.rest_here"]);
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}
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}
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bool Rest::msgKeypress(const KeypressMessage &msg) {
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if (_mode == CONFIRM) {
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if (msg.keycode == Common::KEYCODE_n) {
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close();
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} else if (msg.keycode == Common::KEYCODE_y) {
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close();
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Game::Rest::check();
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}
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}
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return true;
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}
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bool Rest::msgAction(const ActionMessage &msg) {
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if (_mode == CONFIRM) {
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if (msg._action == KEYBIND_ESCAPE) {
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close();
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} else if (msg._action == KEYBIND_SELECT) {
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close();
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Game::Rest::check();
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}
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}
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return true;
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}
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void Rest::tooDangerous() {
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_mode = TOO_DANGEROUS;
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clearSurface();
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writeString(2, 0, STRING["dialogs.game.rest.too_dangerous"]);
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delaySeconds(3);
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}
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void Rest::timeout() {
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close();
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}
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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