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engines/mm/mm1/views/quick_ref.cpp
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137
engines/mm/mm1/views/quick_ref.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/quick_ref.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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bool QuickRef::msgFocus(const FocusMessage &msg) {
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MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_PARTY_MENUS);
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return TextView::msgFocus(msg);
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}
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bool QuickRef::msgUnfocus(const UnfocusMessage &msg) {
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MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
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return TextView::msgUnfocus(msg);
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}
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void QuickRef::draw() {
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clearSurface();
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writeString(STRING["dialogs.quick_ref.title"]);
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// Print list of characters, hit pts, spell pts, and ac
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size_t partySize = getPartySize();
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bool inCombat = isInCombat();
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for (uint idx = 0; idx < partySize; ++idx) {
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Character &c = inCombat ? *g_globals->_combatParty[idx] :
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g_globals->_party[idx];
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// Number and name
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writeNumber(0, 2 + idx, idx + 1);
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_textPos.x++;
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writeString(c._name);
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// Hit points
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_textPos.x = 18;
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writeNumber(c._hp);
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_textPos.x = 22;
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writeChar('/');
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writeNumber(c._hpMax);
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// Spell points
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_textPos.x = 28;
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writeNumber(c._sp._current);
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_textPos.x = 32;
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writeChar('/');
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writeNumber(c._sp._base);
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// AC
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_textPos.x = 38;
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writeNumber(c._ac);
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}
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// Print food and conditions of each character
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for (uint idx = 0; idx < g_globals->_party.size(); ++idx) {
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Character &c = inCombat ? *g_globals->_combatParty[idx] :
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g_globals->_party[idx];
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writeNumber(0, 9 + idx, idx + 1);
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_textPos.x++;
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writeString(STRING["dialogs.quick_ref.food"]);
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writeNumber(c._food);
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_textPos.x = 12;
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printCondition();
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}
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writeString(12, 21, "'1'-'");
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writeNumber(g_globals->_party.size());
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writeString("' ");
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writeString(STRING["dialogs.quick_ref.to_view"]);
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escToGoBack();
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}
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bool QuickRef::msgAction(const ActionMessage &msg) {
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switch (msg._action) {
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case KEYBIND_ESCAPE:
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close();
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return true;
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case KEYBIND_VIEW_PARTY1:
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case KEYBIND_VIEW_PARTY2:
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case KEYBIND_VIEW_PARTY3:
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case KEYBIND_VIEW_PARTY4:
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case KEYBIND_VIEW_PARTY5:
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case KEYBIND_VIEW_PARTY6: {
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uint charNum = msg._action - KEYBIND_VIEW_PARTY1;
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if (charNum < getPartySize()) {
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if (isInCombat()) {
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g_globals->_currCharacter = g_globals->_combatParty[charNum];
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replaceView("CharacterViewCombat");
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} else {
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g_globals->_currCharacter = &g_globals->_party[charNum];
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replaceView("CharacterInfo");
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}
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}
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break;
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}
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default:
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break;
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}
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return false;
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}
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bool QuickRef::isInCombat() const {
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return g_events->isPresent("Combat");
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}
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size_t QuickRef::getPartySize() const {
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return g_globals->_party.size();
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}
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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