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148
engines/mm/mm1/views/locations/tavern.cpp
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148
engines/mm/mm1/views/locations/tavern.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/locations/tavern.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/mm1.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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namespace Locations {
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Tavern::Tavern() : Location("Tavern") {
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}
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bool Tavern::msgFocus(const FocusMessage &msg) {
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send("View", GameMessage("LOCATION", LOC_TAVERN));
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g_globals->_currCharacter = &g_globals->_party[0];
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return true;
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}
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bool Tavern::msgKeypress(const KeypressMessage &msg) {
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// If timed message display, end the waiting
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if (endDelay())
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return true;
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switch (msg.keycode) {
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case Common::KEYCODE_a:
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haveADrink();
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break;
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case Common::KEYCODE_b:
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tipBartender();
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break;
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case Common::KEYCODE_c:
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listenForRumors();
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break;
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case Common::KEYCODE_g:
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g_globals->_currCharacter->gatherGold();
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redraw();
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break;
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case Common::KEYCODE_1:
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case Common::KEYCODE_2:
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case Common::KEYCODE_3:
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case Common::KEYCODE_4:
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case Common::KEYCODE_5:
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case Common::KEYCODE_6:
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changeCharacter(msg.keycode - Common::KEYCODE_1);
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break;
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default:
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break;
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}
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return true;
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}
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bool Tavern::msgAction(const ActionMessage &msg) {
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if (endDelay())
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return true;
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if (msg._action == KEYBIND_ESCAPE) {
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leave();
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return true;
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}
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return false;
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}
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void Tavern::draw() {
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Location::draw();
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writeString(20, 1, STRING["dialogs.tavern.drink"]);
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writeString(20, 2, STRING["dialogs.tavern.tip"]);
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writeString(20, 3, STRING["dialogs.tavern.listen"]);
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}
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void Tavern::haveADrink() {
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if (g_globals->_currCharacter->_condition) {
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Sound::sound(SOUND_2);
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displayMessage(STRING["dialogs.tavern.terrible"]);
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} else if (subtractGold(1)) {
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if (++g_globals->_currCharacter->_numDrinks < 3 ||
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g_engine->getRandomNumber(10) <
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g_globals->_currCharacter->_endurance) {
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displayMessage(STRING["dialogs.tavern.great_stuff"]);
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} else {
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if (!(g_globals->_currCharacter->_condition & BAD_CONDITION))
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g_globals->_currCharacter->_condition |= POISONED;
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Sound::sound(SOUND_2);
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displayMessage(13, STRING["dialogs.tavern.you_feel_sick"]);
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}
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}
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}
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void Tavern::tipBartender() {
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if (g_globals->_currCharacter->_condition) {
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displayMessage(STRING["dialogs.tavern.go_see_clerics"]);
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} else if (subtractGold(1)) {
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if (g_globals->_currCharacter->_numDrinks == 0) {
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displayMessage(STRING["dialogs.tavern.have_a_drink"]);
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} else if (g_engine->getRandomNumber(3) != 3) {
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displayMessage(STRING["dialogs.tavern.have_another_round"]);
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} else {
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int townNum = g_maps->_currentMap->dataByte(Maps::MAP_ID);
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displayMessage(STRING[Common::String::format(
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"dialogs.tavern.tips.%d_%d",
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townNum, g_globals->_currCharacter->_numDrinks
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)]);
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}
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}
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}
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void Tavern::listenForRumors() {
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Common::String msg = STRING["dialogs.tavern.rumors.none"];
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if (!g_globals->_heardRumor) {
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g_globals->_heardRumor = true;
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msg = STRING[Common::String::format(
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"dialogs.tavern.rumors.%d",
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g_engine->getRandomNumber(16))];
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}
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displayMessage(msg);
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}
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} // namespace Locations
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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