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106
engines/mm/mm1/views/locations/statue.cpp
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106
engines/mm/mm1/views/locations/statue.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/locations/statue.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/mm1.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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namespace Locations {
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#define PAGE1_SECONDS 10
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Statue::Statue() : Location("Statue") {
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}
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bool Statue::msgGame(const GameMessage &msg) {
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if (msg._name == "STATUE") {
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_pageNum = 0;
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_statueNum = msg._value;
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addView(this);
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return true;
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}
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return false;
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}
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bool Statue::msgKeypress(const KeypressMessage &msg) {
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if (!endDelay())
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leave();
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return true;
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}
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bool Statue::msgAction(const ActionMessage &msg) {
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if (endDelay())
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return true;
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if (msg._action == KEYBIND_ESCAPE) {
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leave();
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return true;
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}
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return false;
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}
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void Statue::draw() {
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switch (_pageNum) {
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case 0:
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_bounds = getLineBounds(20, 24);
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clearSurface();
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writeString(0, 1, STRING["dialogs.statues.stone"]);
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writeString(STRING[Common::String::format(
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"dialogs.statues.names.%d", _statueNum)]);
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newLine();
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writeString(STRING["dialogs.statues.plaque"]);
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++_pageNum;
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delaySeconds(PAGE1_SECONDS);
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redraw();
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break;
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case 1:
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_bounds = getLineBounds(17, 24);
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clearSurface();
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writeString(0, 0, STRING[Common::String::format(
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"dialogs.statues.messages.%d", _statueNum)]);
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Sound::sound(SOUND_2);
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++_pageNum;
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redraw();
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break;
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default:
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leave();
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break;
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}
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}
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} // namespace Locations
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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