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engines/mm/mm1/views/locations/market.h
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67
engines/mm/mm1/views/locations/market.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_LOCATIONS_MARKET_H
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#define MM1_VIEWS_LOCATIONS_MARKET_H
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#include "mm/mm1/data/character.h"
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#include "mm/mm1/views/locations/location.h"
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#include "mm/mm1/data/locations.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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namespace Locations {
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class Market : public Location, public MarketData {
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private:
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int _foodCost = 0;
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private:
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/**
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* Buys food
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*/
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void buyFood();
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/**
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* Has a single character buy food
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*/
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bool buyFood(Character *c);
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public:
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Market();
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virtual ~Market() {}
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bool msgFocus(const FocusMessage &msg) override;
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bool msgKeypress(const KeypressMessage &msg) override;
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bool msgAction(const ActionMessage &msg) override;
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void draw() override;
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/**
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* Leaves market after displaying result message
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*/
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void timeout() override;
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};
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} // namespace Locations
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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#endif
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