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57
engines/mm/mm1/views/locations/blacksmith_buy_weapons.cpp
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57
engines/mm/mm1/views/locations/blacksmith_buy_weapons.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/locations/blacksmith_buy_weapons.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/mm1.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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namespace Locations {
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BlacksmithBuyWeapons::BlacksmithBuyWeapons() :
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BlacksmithSubview("BlacksmithBuyWeapons") {
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_modeString = STRING["dialogs.location.buy"];
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}
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bool BlacksmithBuyWeapons::msgFocus(const FocusMessage &msg) {
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int townNum = g_maps->_currentMap->dataByte(Maps::MAP_ID);
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if (townNum < 1 || townNum >= 6)
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townNum = 1;
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_items = WEAPONS[townNum - 1];
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return true;
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}
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void BlacksmithBuyWeapons::draw() {
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Location::draw();
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writeString(23, 0, STRING["dialogs.blacksmith.weapons"]);
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drawItems();
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}
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} // namespace Locations
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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