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166
engines/mm/mm1/views/game_messages.cpp
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166
engines/mm/mm1/views/game_messages.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/util.h"
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#include "mm/mm1/views/game_messages.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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GameMessages::GameMessages(UIElement *owner) :
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TextView("GameMessages", owner) {
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_bounds = getLineBounds(21, 24);
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}
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bool GameMessages::msgUnfocus(const UnfocusMessage &msg) {
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clearSurface();
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return true;
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}
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void GameMessages::draw() {
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clearSurface();
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if (!_lines.empty()) {
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if (_lines[0].y == -1) {
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// No co-ordinates provided, just display
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for (uint i = 0; i < MIN(_lines.size(), 4U); ++i)
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writeString(0, i, _lines[i]._text);
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} else {
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// Write text at suggested co-ordinates
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for (uint i = 0; i < MIN(_lines.size(), 4U); ++i)
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writeString(_lines[i].x, _lines[i].y, _lines[i]._text);
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}
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_lines.clear();
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}
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}
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bool GameMessages::msgInfo(const InfoMessage &msg) {
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if (msg._callback || msg._keyCallback ||
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g_globals->_party.isPartyDead()) {
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addView(this);
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}
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_lines = msg._lines;
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_callback = msg._callback;
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_nCallback = msg._nCallback;
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_keyCallback = msg._keyCallback;
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if (msg._largeMessage)
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_bounds = getLineBounds(17, 24);
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else
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_bounds = getLineBounds(21, 24);
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if (msg._sound)
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Sound::sound(SOUND_2);
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redraw();
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if (msg._delaySeconds)
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delaySeconds(msg._delaySeconds);
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return true;
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}
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bool GameMessages::msgKeypress(const KeypressMessage &msg) {
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if (g_globals->_party.isPartyDead()) {
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// Party is dead, so now that players have read whatever
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// message was displayed, switch to the Dead screen
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g_events->clearViews();
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addView("Dead");
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} else if (g_events->focusedView()) {
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if (endDelay())
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return true;
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if (_keyCallback) {
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_keyCallback(msg);
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} else if (msg.keycode == Common::KEYCODE_n) {
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close();
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if (_nCallback)
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_nCallback();
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} else if (msg.keycode == Common::KEYCODE_y) {
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close();
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_callback();
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}
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return true;
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}
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return false;
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}
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bool GameMessages::msgAction(const ActionMessage &msg) {
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auto focusedView = g_events->focusedView();
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if (g_globals->_party.isPartyDead()) {
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// Party is dead, so now that players have read whatever
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// message was displayed, switch to the Dead screen
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g_events->clearViews();
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addView("Dead");
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} else if (focusedView == this) {
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if (endDelay())
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return true;
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switch (msg._action) {
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case KEYBIND_ESCAPE:
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if (_keyCallback) {
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_keyCallback(Common::KeyState(Common::KEYCODE_ESCAPE));
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} else {
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close();
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if (_nCallback)
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_nCallback();
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}
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return true;
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case KEYBIND_SELECT:
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if (_keyCallback) {
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_keyCallback(Common::KeyState(Common::KEYCODE_RETURN));
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} else if (_callback) {
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close();
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_callback();
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}
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return true;
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default:
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break;
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}
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} else if (msg._action == KEYBIND_SELECT) {
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clearSurface();
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return true;
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}
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return false;
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}
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void GameMessages::timeout() {
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if (_callback) {
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// _ynCallback is also used for timeout callbacks
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close();
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_callback();
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}
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}
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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