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98
engines/mm/mm1/views/characters.cpp
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98
engines/mm/mm1/views/characters.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/characters.h"
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#include "mm/mm1/utils/strings.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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void Characters::draw() {
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drawTextBorder();
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Roster &roster = g_globals->_roster;
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writeString(11, 0, STRING["dialogs.view_characters.title"]);
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int lineNum = 0;
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_charIndexes.clear();
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if (g_globals->_roster.empty()) {
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writeString(8, 5, STRING["dialogs.misc.no_characters"]);
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escToGoBack();
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return;
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}
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// Loop to print characters
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for (int charNum = 0; charNum < ROSTER_COUNT; ++charNum) {
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if (roster._towns[charNum]) {
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const Character &re = roster[charNum];
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Common::String charName = re._name;
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pad_string(charName, 16, '.');
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Common::String level = Common::String::format("(%d)L%d",
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roster._towns[charNum], re._level._current);
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pad_string(level, 7);
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Common::String className = (re._class >= KNIGHT && re._class <= ROBBER) ?
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STRING[Common::String::format("stats.classes.%d", (int)re._class)] :
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STRING["stats.none"];
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// Form line like: A) charName...(1)L1 Knight
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Common::String line = Common::String::format("(%c) %s%s%s",
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'A' + lineNum, charName.c_str(), level.c_str(), className.c_str());
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writeString(3, 3 + lineNum++, line);
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_charIndexes.push_back(charNum);
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}
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}
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// Print legend at the bottom
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writeString(6, 22, Common::String::format(
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STRING["dialogs.view_characters.legend1"].c_str(),
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'A' + (int)_charIndexes.size() - 1));
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writeString(12, 24, STRING["dialogs.misc.go_back"]);
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}
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bool Characters::msgKeypress(const KeypressMessage &msg) {
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if (msg.keycode >= Common::KEYCODE_a &&
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msg.keycode <= (Common::KEYCODE_a + (int)_charIndexes.size() - 1)) {
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// Character selected
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uint charIndex = _charIndexes[msg.keycode - Common::KEYCODE_a];
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g_globals->_currCharacter = &g_globals->_roster[charIndex];
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_characterView.addView();
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}
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return false;
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}
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bool Characters::msgAction(const ActionMessage &msg) {
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if (msg._action == KEYBIND_ESCAPE) {
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close();
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return true;
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}
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return false;
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}
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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