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engines/mm/mm1/views/character_view_combat.cpp
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65
engines/mm/mm1/views/character_view_combat.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/character_view_combat.h"
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#include "mm/mm1/utils/strings.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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bool CharacterViewCombat::msgFocus(const FocusMessage &msg) {
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MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_PARTY_MENUS);
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return CharacterBase::msgFocus(msg);
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}
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bool CharacterViewCombat::msgUnfocus(const UnfocusMessage &msg) {
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MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
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return CharacterBase::msgUnfocus(msg);
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}
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void CharacterViewCombat::draw() {
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CharacterBase::draw();
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writeString(12, 22, Common::String::format("'1'-'%c' %s",
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'0' + g_globals->_combatParty.size(), STRING["dialogs.quick_ref.to_view"].c_str()));
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escToGoBack();
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}
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bool CharacterViewCombat::msgAction(const ActionMessage &msg) {
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if (msg._action >= KEYBIND_VIEW_PARTY1 &&
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msg._action <= KEYBIND_VIEW_PARTY6) {
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uint charNum = msg._action - KEYBIND_VIEW_PARTY1;
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if (charNum < g_globals->_combatParty.size()) {
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g_globals->_currCharacter = g_globals->_combatParty[charNum];
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redraw();
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}
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return true;
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}
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return false;
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}
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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