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engines/mm/mm1/views/character_info.h
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engines/mm/mm1/views/character_info.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_CHARACTER_INFO_H
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#define MM1_VIEWS_CHARACTER_INFO_H
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#include "common/array.h"
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#include "mm/mm1/views/character_base.h"
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#include "mm/mm1/data/character.h"
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#include "mm/mm1/data/items.h"
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#include "mm/mm1/game/equip_remove.h"
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#include "mm/mm1/game/use_item.h"
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#include "mm/mm1/views/text_entry.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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/**
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* In-game character dialog
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*/
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class CharacterInfo : public CharacterBase, MM1::Game::EquipRemove,
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public MM1::Game::UseItem {
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private:
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enum ViewState {
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DISPLAY, DISCARD, EQUIP, GATHER, REMOVE, SHARE,
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TRADE_WITH, TRADE_KIND, TRADE_ITEM, USE };
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ViewState _state = DISPLAY;
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Common::String _newName;
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private:
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int _tradeWith = -1;
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TransferKind _tradeKind = TK_GEMS;
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TextEntry _textEntry;
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static void abortFunc();
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static void enterFunc(const Common::String &text);
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private:
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/**
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* Discards the item at the given index
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*/
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void discardItem(uint index);
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/**
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* Equips the item at the given index
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*/
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void equipItem(uint index);
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/**
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* Removes the equipped item at the given index
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*/
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void removeItem(uint index);
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/**
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* Draw options for gems, gold, and food
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*/
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void drawGemsGoldFood();
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/**
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* Selects how much for gems/gold/food trades
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*/
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void tradeHowMuch();
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/**
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* Using an item during combat
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*/
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void combatUseItem(Inventory &inv, Inventory::Entry &invEntry, bool isEquipped);
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/**
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* Using an item outside of combat
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*/
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void nonCombatUseItem(Inventory &inv, Inventory::Entry &invEntry, bool isEquipped);
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public:
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CharacterInfo() : CharacterBase("CharacterInfo") {}
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virtual ~CharacterInfo() {}
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void draw() override;
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void timeout() override;
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bool msgFocus(const FocusMessage &msg) override;
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bool msgKeypress(const KeypressMessage &msg) override;
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bool msgAction(const ActionMessage &msg) override;
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bool msgGame(const GameMessage &msg) override;
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/**
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* How much entry aborted
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*/
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void howMuchAborted();
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/**
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* How much entered for a trade
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*/
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void howMuchEntered(uint amount);
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};
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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#endif
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