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444
engines/mm/mm1/views/character_info.cpp
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444
engines/mm/mm1/views/character_info.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/character_info.h"
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#include "mm/mm1/views/combat.h"
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#include "mm/mm1/utils/strings.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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void CharacterInfo::draw() {
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assert(g_globals->_currCharacter);
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CharacterBase::draw();
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MetaEngine::setKeybindingMode(
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_state == DISPLAY || _state == TRADE_WITH ?
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KeybindingMode::KBMODE_PARTY_MENUS :
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KeybindingMode::KBMODE_MENUS
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);
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switch (_state) {
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case DISPLAY:
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writeString(0, 21, STRING["dialogs.character.legend1"]);
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writeString(0, 22, STRING["dialogs.character.legend2"]);
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writeString(0, 23, STRING["dialogs.character.legend3"]);
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writeString(0, 24, STRING["dialogs.character.legend4"]);
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break;
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case DISCARD:
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writeString(0, 20, STRING["dialogs.character.discard"]);
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escToGoBack(0);
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break;
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case EQUIP:
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writeString(0, 20, STRING["dialogs.character.equip"]);
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escToGoBack(0);
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break;
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case REMOVE:
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writeString(0, 20, STRING["dialogs.character.remove"]);
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escToGoBack(0);
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break;
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case SHARE:
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writeString(8, 20, STRING["dialogs.character.share_all"]);
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drawGemsGoldFood();
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break;
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case TRADE_WITH:
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// Print party
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clearLines(13, 24);
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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const Character &c = g_globals->_party[i];
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_textPos.x = (i % 2) == 0 ? 1 : 22;
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_textPos.y = 15 + (i / 2);
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writeChar(c._condition ? '*' : ' ');
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writeChar('1' + i);
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writeString(") ");
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writeString(c._name);
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}
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writeString(10, 20, Common::String::format(
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STRING["dialogs.character.trade_with"].c_str(),
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(int)g_globals->_party.size()
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));
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break;
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case TRADE_KIND:
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writeString(6, 20, STRING["dialogs.character.trade_which"]);
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drawGemsGoldFood();
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writeString(20, 23, STRING["dialogs.character.item"]);
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escToGoBack(0);
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break;
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case TRADE_ITEM:
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writeString(10, 20, STRING["dialogs.character.which"]);
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escToGoBack(0);
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break;
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case USE:
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g_globals->_combatEffectCtr = 0;
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g_globals->_nonCombatEffectCtr = 0;
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writeString(7, 20, STRING["dialogs.character.use_what"]);
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escToGoBack(0);
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break;
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default:
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break;
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}
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}
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void CharacterInfo::timeout() {
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switch (_state) {
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case USE:
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if (g_events->isInCombat()) {
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close();
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} else {
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_state = DISPLAY;
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redraw();
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}
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break;
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default:
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return CharacterBase::timeout();
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}
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}
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bool CharacterInfo::msgFocus(const FocusMessage &msg) {
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CharacterBase::msgFocus(msg);
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_state = DISPLAY;
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return true;
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}
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bool CharacterInfo::msgKeypress(const KeypressMessage &msg) {
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switch (_state) {
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case DISPLAY:
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switch (msg.keycode) {
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case Common::KEYCODE_c:
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send("CastSpell", GameMessage("SPELL", 0));
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break;
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case Common::KEYCODE_d:
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if (!g_globals->_currCharacter->_backpack.empty())
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_state = DISCARD;
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redraw();
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break;
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case Common::KEYCODE_e:
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if (!g_globals->_currCharacter->_backpack.empty())
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_state = EQUIP;
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redraw();
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break;
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case Common::KEYCODE_g:
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g_globals->_currCharacter->gatherGold();
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redraw();
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break;
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case Common::KEYCODE_q:
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replaceView("QuickRef");
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break;
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case Common::KEYCODE_r:
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if (!g_globals->_currCharacter->_equipped.empty())
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_state = REMOVE;
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redraw();
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break;
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case Common::KEYCODE_s:
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_state = SHARE;
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redraw();
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break;
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case Common::KEYCODE_t:
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_state = TRADE_WITH;
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redraw();
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break;
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case Common::KEYCODE_u:
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_state = USE;
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redraw();
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break;
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default:
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break;
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}
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break;
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case DISCARD:
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if (msg.keycode >= Common::KEYCODE_a &&
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msg.keycode <= Common::KEYCODE_f)
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discardItem(msg.keycode - Common::KEYCODE_a);
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redraw();
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break;
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case EQUIP:
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if (msg.keycode >= Common::KEYCODE_a &&
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msg.keycode <= Common::KEYCODE_f)
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equipItem(msg.keycode - Common::KEYCODE_a);
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redraw();
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break;
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case REMOVE:
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if (msg.keycode >= Common::KEYCODE_1 &&
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msg.keycode <= Common::KEYCODE_6)
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removeItem(msg.keycode - Common::KEYCODE_1);
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redraw();
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break;
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case SHARE:
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if (msg.keycode >= Common::KEYCODE_1 &&
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msg.keycode <= Common::KEYCODE_3) {
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Party::share((TransferKind)(msg.keycode - Common::KEYCODE_0));
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_state = DISPLAY;
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redraw();
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break;
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}
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break;
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case TRADE_KIND:
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if (msg.keycode >= Common::KEYCODE_1 &&
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msg.keycode <= Common::KEYCODE_3) {
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_tradeKind = (TransferKind)(msg.keycode - Common::KEYCODE_0);
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tradeHowMuch();
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} else if (msg.keycode == Common::KEYCODE_4) {
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if (g_globals->_party[_tradeWith]._backpack.full()) {
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writeString(14, 21, STRING["dialogs.character.full"]);
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Sound::sound(SOUND_2);
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_state = DISPLAY;
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delaySeconds(3);
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} else {
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_state = TRADE_ITEM;
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redraw();
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}
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}
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break;
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case TRADE_ITEM:
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if (msg.keycode >= Common::KEYCODE_a &&
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msg.keycode <= Common::KEYCODE_f) {
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switch (g_globals->_currCharacter->trade(_tradeWith,
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msg.keycode - Common::KEYCODE_a)) {
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case Character::TRADE_FULL:
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writeString(14, 21, STRING["dialogs.character.full"]);
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_state = DISPLAY;
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delaySeconds(3);
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break;
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case Character::TRADE_SUCCESS:
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_state = DISPLAY;
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redraw();
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break;
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default:
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// Do nothing, no item at selected index
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break;
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}
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}
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break;
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case USE: {
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Character &c = *g_globals->_currCharacter;
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Inventory *inv;
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Inventory::Entry *invEntry;
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if (msg.keycode >= Common::KEYCODE_1 && msg.keycode <= Common::KEYCODE_6 &&
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(msg.keycode - Common::KEYCODE_1) < (int)c._equipped.size()) {
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inv = &c._equipped;
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invEntry = &c._equipped[msg.keycode - Common::KEYCODE_1];
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} else if (msg.keycode >= Common::KEYCODE_a && msg.keycode <= Common::KEYCODE_f &&
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(msg.keycode - Common::KEYCODE_a) < (int)c._backpack.size()) {
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inv = &c._backpack;
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invEntry = &c._backpack[msg.keycode - Common::KEYCODE_a];
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} else {
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break;
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}
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if (g_events->isInCombat())
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combatUseItem(*inv, *invEntry, msg.keycode >= Common::KEYCODE_a);
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else
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nonCombatUseItem(*inv, *invEntry, msg.keycode >= Common::KEYCODE_a);
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break;
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}
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default:
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break;
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}
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return true;
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}
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bool CharacterInfo::msgAction(const ActionMessage &msg) {
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switch (msg._action) {
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case KEYBIND_ESCAPE:
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if (_state != DISPLAY) {
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redraw();
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} else {
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close();
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}
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_state = DISPLAY;
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return true;
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case KEYBIND_VIEW_PARTY1:
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case KEYBIND_VIEW_PARTY2:
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case KEYBIND_VIEW_PARTY3:
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case KEYBIND_VIEW_PARTY4:
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case KEYBIND_VIEW_PARTY5:
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case KEYBIND_VIEW_PARTY6:
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if (_state == DISPLAY) {
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g_globals->_currCharacter = &g_globals->_party[
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msg._action - KEYBIND_VIEW_PARTY1];
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redraw();
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} else if (_state == TRADE_WITH) {
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_state = TRADE_KIND;
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_tradeWith = msg._action - KEYBIND_VIEW_PARTY1;
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redraw();
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}
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return true;
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default:
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break;
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}
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return false;
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}
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bool CharacterInfo::msgGame(const GameMessage &msg) {
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if (msg._name == "USE") {
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addView();
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_state = USE;
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redraw();
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return true;
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}
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return false;
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}
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void CharacterInfo::discardItem(uint index) {
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Inventory &inv = g_globals->_currCharacter->_backpack;
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if (index < inv.size())
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inv.removeAt(index);
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_state = DISPLAY;
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}
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void CharacterInfo::equipItem(uint index) {
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Common::String errMsg;
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_state = DISPLAY;
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if (!EquipRemove::equipItem(index, _textPos, errMsg)) {
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clearLines(20, 24);
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_textPos.y = 21;
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writeString(errMsg);
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Sound::sound(SOUND_2);
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delaySeconds(3);
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}
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}
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void CharacterInfo::removeItem(uint index) {
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Common::String errMsg;
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_state = DISPLAY;
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if (!EquipRemove::removeItem(index, _textPos, errMsg)) {
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clearLines(20, 24);
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_textPos.y = 21;
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writeString(errMsg);
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Sound::sound(SOUND_2);
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delaySeconds(3);
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}
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}
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void CharacterInfo::drawGemsGoldFood() {
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writeString(20, 20, STRING["dialogs.character.gems"]);
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writeString(20, 21, STRING["dialogs.character.gold"]);
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writeString(20, 22, STRING["dialogs.character.food"]);
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}
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void CharacterInfo::howMuchAborted() {
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_state = TRADE_WITH;
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redraw();
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}
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void CharacterInfo::howMuchEntered(uint amount) {
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Character &src = *g_globals->_currCharacter;
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Character &dest = g_globals->_party[_tradeWith];
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switch (_tradeKind) {
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case TK_GEMS:
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if (amount > src._gems || ((int)dest._gems + amount) > 0xffff) {
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Sound::sound(SOUND_2);
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} else {
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src._gems -= amount;
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dest._gems += amount;
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}
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break;
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case TK_GOLD:
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if (amount > src._gold || (dest._gold + amount) > 0xffffff) {
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Sound::sound(SOUND_2);
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} else {
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src._gold -= amount;
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dest._gold += amount;
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}
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break;
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case TK_FOOD:
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if (amount > src._food || (dest._food + amount) > 40) {
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Sound::sound(SOUND_2);
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} else {
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src._food -= amount;
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dest._food += amount;
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}
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break;
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default:
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break;
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}
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_state = DISPLAY;
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redraw();
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}
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void CharacterInfo::abortFunc() {
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CharacterInfo *view = (CharacterInfo *)g_events->focusedView();
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view->howMuchAborted();
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}
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void CharacterInfo::enterFunc(const Common::String &text) {
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CharacterInfo *view = (CharacterInfo *)g_events->focusedView();
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view->howMuchEntered(atoi(text.c_str()));
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}
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void CharacterInfo::tradeHowMuch() {
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clearLines(20, 24);
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escToGoBack(0);
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writeString(10, 20, STRING["dialogs.character.how_much"]);
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_textEntry.display(20, 20, 5, true, abortFunc, enterFunc);
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}
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void CharacterInfo::combatUseItem(Inventory &inv, Inventory::Entry &invEntry, bool isEquipped) {
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Common::String msg = Game::UseItem::combatUseItem(inv, invEntry, isEquipped);
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clearLines(20, 24);
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writeString(8, 21, msg);
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delaySeconds(3);
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}
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void CharacterInfo::nonCombatUseItem(Inventory &inv, Inventory::Entry &invEntry, bool isEquipped) {
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Common::String msg = Game::UseItem::nonCombatUseItem(inv, invEntry, isEquipped);
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clearLines(20, 24);
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writeString(8, 21, msg);
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delaySeconds(3);
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}
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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Reference in New Issue
Block a user