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53
engines/mm/mm1/utils/mouse.cpp
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53
engines/mm/mm1/utils/mouse.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "graphics/cursorman.h"
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#include "mm/mm1/utils/mouse.h"
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namespace MM {
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namespace MM1 {
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void Mouse::loadCursors() {
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_sprites.load("mouse.icn");
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}
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void Mouse::setCursor(int cursorId) {
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Shared::Xeen::XSurface cursor;
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_sprites.draw(cursor, cursorId, Common::Point(0, 0), Shared::Xeen::SPRFLAG_RESIZE);
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CursorMan.replaceCursor(cursor, 0, 0, 0);
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showCursor();
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}
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void Mouse::showCursor() {
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CursorMan.showMouse(true);
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}
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void Mouse::hideCursor() {
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CursorMan.showMouse(false);
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}
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bool Mouse::isCursorVisible() const {
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return CursorMan.isVisible();
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}
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} // namespace MM1
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} // namespace MM
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65
engines/mm/mm1/utils/mouse.h
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65
engines/mm/mm1/utils/mouse.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_UTILS_MOUSE_H
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#define MM1_UTILS_MOUSE_H
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#include "mm/shared/xeen/sprites.h"
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namespace MM {
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namespace MM1 {
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class Mouse {
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private:
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Shared::Xeen::SpriteResource _sprites;
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public:
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Mouse() {}
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/**
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* Load the mouse cursors
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*/
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void loadCursors();
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/**
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* Set the mouse cursor
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*/
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void setCursor(int cursorId);
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/**
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* Shows the mouse cursor
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*/
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void showCursor();
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/**
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* Hides the mouse cursor
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*/
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void hideCursor();
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/**
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* Returns true if the mouse cursor is visible
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*/
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bool isCursorVisible() const;
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};
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} // namespace MM1
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} // namespace MM
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#endif
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33
engines/mm/mm1/utils/strings.cpp
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33
engines/mm/mm1/utils/strings.cpp
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@@ -0,0 +1,33 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/utils/strings.h"
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namespace MM {
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namespace MM1 {
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void pad_string(Common::String &str, size_t len, char c) {
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while (str.size() < len)
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str += c;
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}
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} // namespace MM1
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} // namespace MM
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35
engines/mm/mm1/utils/strings.h
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35
engines/mm/mm1/utils/strings.h
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@@ -0,0 +1,35 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_UTILS_STRINGS_H
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#define MM1_UTILS_STRINGS_H
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#include "common/str.h"
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namespace MM {
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namespace MM1 {
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extern void pad_string(Common::String &str, size_t len, char c = ' ');
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} // namespace MM1
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} // namespace MM
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#endif
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