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engines/mm/mm1/maps/maps.h
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204
engines/mm/mm1/maps/maps.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_MAPS_MAPS_H
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#define MM1_MAPS_MAPS_H
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#include "common/array.h"
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#include "common/rect.h"
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#include "graphics/managed_surface.h"
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#include "mm/mm1/maps/map.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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enum TownId {
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NO_TOWN = 0, SORPIGAL = 1, PORTSMITH = 2,
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ALGARY = 3, DUSK = 4, ERLIQUIN = 5
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};
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enum DirMask {
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DIRMASK_N = 0xC0, DIRMASK_E = 0x30,
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DIRMASK_S = 0xC, DIRMASK_W = 3
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};
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enum StateFlag {
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SFLAG_SPELLS_DISALLOWED = 2
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};
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enum Visited {
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VISITED_NONE = 0, VISITED_NORMAL = 1, VISITED_SPECIAL = 2,
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VISITED_EXIT = 3, VISITED_BUSINESS = 4
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};
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/**
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* Container for all the game maps
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*/
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class Maps {
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friend class Map;
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private:
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Common::Array<Map *> _maps;
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uint16 _id = 0;
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uint8 _section = 0;
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private:
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/**
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* Gets the index of a map given the id values
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*/
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uint getIndex(uint16 id, byte section);
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/**
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* Load a map
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*/
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void load(uint mapId);
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/**
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* Loads tile graphics needed for rendering the 3d view
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*/
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void loadTiles();
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void loadTile();
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/**
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* Town setup for SORPIGAL & ERLIQUIN
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*/
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void town15setup();
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/**
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* Town setup for PORTSMITH and ALGARY
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*/
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void town23setup();
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/**
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* Town setup for DUSK
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*/
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void town4setup();
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/**
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* Updates masks/offsets based on _forwardMask
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*/
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void updateMasksOffsets();
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public:
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Common::Array<Graphics::ManagedSurface> _tiles[3];
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uint _mapId = (uint)-1;
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Common::Point _mapPos;
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uint _mapOffset = 0;
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Map *_currentMap = nullptr;
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byte _currentWalls = 0;
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byte _currentState = 0;
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int _colorOffset = 0;
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DirMask _forwardMask = DIRMASK_N,
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_leftMask = DIRMASK_W,
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_rightMask = DIRMASK_E,
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_backwardsMask = DIRMASK_S;
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int8 _forwardOffset = 0, _leftOffset = 0;
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int8 _rightOffset = 0, _backwardsOffset = 0;
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int _loadId = 0;
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int _loadArea = 0;
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int _loadSection = 0;
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byte _loadFlag = 0;
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public:
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Maps();
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~Maps();
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/**
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* Loads or saves map data
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*/
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void synchronize(Common::Serializer &s);
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/**
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* Loads or saves the current map info
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*/
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void synchronizeCurrent(Common::Serializer &s);
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/**
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* Selects a map
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*/
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void select(uint16 id, byte section);
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/**
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* Selects a map, and switches to in-game display
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*/
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void display(uint16 id, byte section = 1);
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/**
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* Loads a town
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*/
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void loadTown(TownId townId);
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/**
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* Get a given map
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*/
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Map *getMap(uint mapId) const { return _maps[mapId]; }
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/**
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* Turn left
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*/
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void turnLeft();
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/**
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* Turn right
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*/
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void turnRight();
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/**
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* Turn around
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*/
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void turnAround();
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/**
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* Move a step
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*/
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void step(const Common::Point &delta);
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/**
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* Called when a map is left to load a new one
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* and trigger the 3d view to update
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*/
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void changeMap(uint16 id, byte section);
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/**
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* Mark a tile as visited
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*/
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void visitedTile();
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/**
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* Disables the special state of the current cell
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* This is primiarily used for disabling cells
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* that trigger combat after the first time
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*/
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void clearSpecial();
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/**
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* Gets the moveement delta given a direction mask
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*/
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static Common::Point getMoveDelta(byte mask);
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};
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} // namespace Maps
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extern Maps::Maps *g_maps;
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} // namespace MM1
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} // namespace MM
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#endif
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