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engines/mm/mm1/maps/map_town.cpp
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107
engines/mm/mm1/maps/map_town.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/maps/map_town.h"
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#include "mm/mm1/maps/maps.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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void MapTown::blacksmith() {
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visitedBusiness();
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send(SoundMessage(
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STRING[Common::String::format("maps.map%.2u.blacksmith_inside", _mapIndex)],
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[]() {
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g_events->send("Blacksmith", GameMessage("DISPLAY"));
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}
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));
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}
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void MapTown::inn() {
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visitedBusiness();
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send(SoundMessage(
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STRING[Common::String::format("maps.map%.2u.inn_inside", _mapIndex)],
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[]() {
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g_events->replaceView("Inn", true);
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}
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));
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}
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void MapTown::market() {
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visitedBusiness();
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send(SoundMessage(
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STRING[Common::String::format("maps.map%.2u.market_inside", _mapIndex)],
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[]() {
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g_events->send("Market", GameMessage("DISPLAY"));
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}
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));
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}
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void MapTown::tavern() {
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visitedBusiness();
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send(SoundMessage(
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STRING["maps.tavern_inside"],
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[]() {
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g_events->send("Tavern", GameMessage("DISPLAY"));
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}
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));
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}
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void MapTown::temple() {
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visitedBusiness();
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send(SoundMessage(
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STRING[Common::String::format("maps.map%.2u.temple_inside", _mapIndex)],
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[]() {
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g_events->send("Temple", GameMessage("DISPLAY"));
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}
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));
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}
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void MapTown::training() {
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visitedBusiness();
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send(SoundMessage(
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STRING[Common::String::format("maps.map%.2u.training_inside", _mapIndex)],
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[]() {
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g_events->send("Training", GameMessage("DISPLAY"));
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}
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));
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}
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void MapTown::showSign(const Common::String &msg) {
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send(SoundMessage(
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2, 1, STRING["maps.sign"],
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6, 2, msg
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));
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}
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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