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engines/mm/mm1/maps/map_desert.h
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engines/mm/mm1/maps/map_desert.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_MAPS_MAP_DESERT_H
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#define MM1_MAPS_MAP_DESERT_H
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#include "mm/mm1/maps/map.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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class MapDesert : public Map {
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protected:
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enum RandomMode { RND_BASIC, RND_FULL };
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private:
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int _deadCountOffset;
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RandomMode _randomMode;
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/**
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* Randomly turns the party left or right
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*/
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void lost();
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protected:
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/**
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* Handles the common part of special from desert maps
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* dealing with being lost, and dying
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*/
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void desert();
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public:
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/**
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* Constructor
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*/
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MapDesert(uint index, const Common::String &name, uint16 id,
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byte defaultSection, int deadCountOffset, RandomMode rndMode) :
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Map(index, name, id, defaultSection),
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_deadCountOffset(deadCountOffset), _randomMode(rndMode) {}
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/**
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* Allow mapping of the desert maps in the enhanced version
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* if the party has the desert map item
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*/
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bool mappingAllowed() const override;
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};
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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#endif
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