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engines/mm/mm1/maps/map_desert.cpp
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125
engines/mm/mm1/maps/map_desert.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/maps/map_desert.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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void MapDesert::desert() {
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SoundMessage msg;
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msg._lines.push_back(Line(0, 1, STRING["maps.desert.its_hot"]));
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// Check whether party has the desert map
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bool hasMap = g_globals->_party.hasItem(MAP_OF_DESERT_ID);
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if (!hasMap) {
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msg._lines.push_back(Line(0, 2, STRING["maps.desert.lost"]));
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lost();
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}
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byte &deadCount = _data[_deadCountOffset];
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deadCount = 0;
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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if (!(c._condition & BAD_CONDITION)) {
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if (c._food) {
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// Take away food first
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c._food--;
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} else if (c._endurance) {
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// Then decrease endurance when the food runs out
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c._endurance._current--;
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} else {
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// When endurance reaches, character becomes living impaired
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c._condition = DEAD | BAD_CONDITION;
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deadCount++;
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}
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}
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}
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if (deadCount)
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g_events->findView("GameParty")->redraw();
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switch (_randomMode) {
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case RND_BASIC:
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if (getRandomNumber(100) == 100) {
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msg._callback = []() {
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g_globals->_encounters.execute();
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};
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msg._delaySeconds = 3;
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}
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break;
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case RND_FULL:
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switch (getRandomNumber(200)) {
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case 20:
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msg._lines.push_back(Line(0, msg._lines.back().y + 1,
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STRING["maps.desert.whirlwind"]));
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Sound::sound(SOUND_3);
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g_maps->_mapPos = Common::Point(
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getRandomNumber(15), getRandomNumber(15));
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send(msg);
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updateGame();
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return;
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case 30:
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msg._lines.push_back(Line(0, msg._lines.back().y + 1,
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STRING["maps.desert.sandstorm"]));
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Sound::sound(SOUND_3);
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reduceHP();
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break;
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case 199:
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case 200:
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g_globals->_encounters.execute();
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break;
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default:
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break;
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}
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break;
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}
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send(msg);
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}
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void MapDesert::lost() {
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if (getRandomNumber(2) == 1) {
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g_maps->turnLeft();
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} else {
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g_maps->turnRight();
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}
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}
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bool MapDesert::mappingAllowed() const {
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return g_globals->_party.hasItem(MAP_OF_DESERT_ID);
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}
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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