Initial commit
This commit is contained in:
175
engines/mm/mm1/maps/map49.cpp
Normal file
175
engines/mm/mm1/maps/map49.cpp
Normal file
@@ -0,0 +1,175 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/maps/map49.h"
|
||||
#include "mm/mm1/maps/maps.h"
|
||||
#include "mm/mm1/events.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/sound.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace Maps {
|
||||
|
||||
#define VAL1 952
|
||||
#define VAL2 154
|
||||
|
||||
void Map49::special() {
|
||||
// Scan for special actions on the map cell
|
||||
for (uint i = 0; i < 23; ++i) {
|
||||
if (g_maps->_mapOffset == _data[51 + i]) {
|
||||
// Found a specially handled cell, but it
|
||||
// only triggers in designated direction(s)
|
||||
if (g_maps->_forwardMask & _data[74 + i]) {
|
||||
(this->*SPECIAL_FN[i])();
|
||||
} else {
|
||||
checkPartyDead();
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// All other cells on the map are encounters
|
||||
g_maps->clearSpecial();
|
||||
g_globals->_encounters.execute();
|
||||
}
|
||||
|
||||
void Map49::special00() {
|
||||
g_events->addView("MaidenPrisoner");
|
||||
}
|
||||
|
||||
void Map49::special01() {
|
||||
visitedExit();
|
||||
|
||||
send(SoundMessage(
|
||||
STRING["maps.passage_outside1"],
|
||||
[]() {
|
||||
g_maps->_mapPos = Common::Point(14, 7);
|
||||
g_maps->changeMap(0xb1a, 2);
|
||||
}
|
||||
));
|
||||
}
|
||||
|
||||
void Map49::special02() {
|
||||
visitedExit();
|
||||
|
||||
g_maps->_mapPos = Common::Point(15, 7);
|
||||
g_maps->changeMap(0xb1a, 2);
|
||||
send(SoundMessage(STRING["maps.map49.chute"]));
|
||||
}
|
||||
|
||||
void Map49::special03() {
|
||||
send(SoundMessage(STRING["maps.map49.message_e"]));
|
||||
}
|
||||
|
||||
void Map49::special04() {
|
||||
if (!g_globals->_party.hasItem(MERCHANTS_PASS_ID)) {
|
||||
send(SoundMessage(
|
||||
STRING["maps.map49.guards2"],
|
||||
[](const Common::KeyState &) {
|
||||
Map49 &map = *static_cast<Map49 *>(g_maps->_currentMap);
|
||||
g_maps->_mapPos = Common::Point(
|
||||
map[MAP_SURFACE_X], map[MAP_SURFACE_Y]);
|
||||
g_maps->changeMap(
|
||||
READ_LE_UINT16(&map[MAP_SURFACE_ID]),
|
||||
map[MAP_SURFACE_SECTION]);
|
||||
}
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
void Map49::special05() {
|
||||
if (!g_globals->_party.hasItem(KINGS_PASS_ID)) {
|
||||
g_maps->_mapPos.x++;
|
||||
updateGame();
|
||||
send(SoundMessage(STRING["maps.map49.guards2"]));
|
||||
|
||||
} else {
|
||||
checkPartyDead();
|
||||
}
|
||||
}
|
||||
|
||||
void Map49::special06() {
|
||||
if (_data[VAL1]) {
|
||||
g_maps->_mapPos = Common::Point(6, 0);
|
||||
g_maps->changeMap(0x412, 3);
|
||||
|
||||
} else {
|
||||
send("View", DrawGraphicMessage(7 + 65));
|
||||
g_events->addView("Alamar");
|
||||
}
|
||||
}
|
||||
|
||||
void Map49::special07() {
|
||||
visitedExit();
|
||||
|
||||
reduceHP();
|
||||
reduceHP();
|
||||
g_maps->_mapPos = Common::Point(4, 7);
|
||||
g_maps->changeMap(0xb1a, 2);
|
||||
|
||||
send(SoundMessage(STRING["maps.map49.catapult"]));
|
||||
}
|
||||
|
||||
void Map49::special08() {
|
||||
// WORKAROUND: Fixed acid trap to check for acid protection
|
||||
if (!g_globals->_activeSpells._s.acid)
|
||||
reduceHP();
|
||||
reduceHP();
|
||||
|
||||
messageEncounter(STRING["maps.map49.trap"]);
|
||||
}
|
||||
|
||||
void Map49::special09() {
|
||||
// WORKAROUND: Fixed explosion trap to check for fire protection
|
||||
if (!g_globals->_activeSpells._s.fire)
|
||||
reduceHP();
|
||||
reduceHP();
|
||||
|
||||
messageEncounter(STRING["maps.map49.explosion"]);
|
||||
}
|
||||
|
||||
void Map49::special16() {
|
||||
send(SoundMessage(STRING["maps.map49.scream"]));
|
||||
}
|
||||
|
||||
void Map49::special20() {
|
||||
g_globals->_treasure.setGold(12000);
|
||||
g_events->addAction(KEYBIND_SEARCH);
|
||||
}
|
||||
|
||||
void Map49::special22() {
|
||||
send(SoundMessage(STRING["maps.map49.throne_room"]));
|
||||
}
|
||||
|
||||
void Map49::messageEncounter(const Common::String &line) {
|
||||
SoundMessage msg(line,
|
||||
[]() {
|
||||
g_globals->_encounters.execute();
|
||||
}
|
||||
);
|
||||
msg._delaySeconds = 4;
|
||||
send(msg);
|
||||
}
|
||||
|
||||
} // namespace Maps
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
Reference in New Issue
Block a user