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104
engines/mm/mm1/maps/map40.h
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104
engines/mm/mm1/maps/map40.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_MAPS_MAP40_H
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#define MM1_MAPS_MAP40_H
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#include "mm/mm1/maps/map.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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class Map40 : public Map {
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typedef void (Map40:: *SpecialFn)();
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private:
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void special00();
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void special01();
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void special02();
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void special03();
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void special04();
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void special05();
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void special06();
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void special07();
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void special08();
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void special09();
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void special10();
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void special11();
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void special12();
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void special13();
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void special14();
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void special15();
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void special16();
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void special17();
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void special18();
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void special19();
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void special20();
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const SpecialFn SPECIAL_FN[23] = {
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&Map40::special00,
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&Map40::special01,
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&Map40::special02,
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&Map40::special03,
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&Map40::special04,
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&Map40::special05,
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&Map40::special06,
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&Map40::special07,
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&Map40::special08,
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&Map40::special09,
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&Map40::special10,
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&Map40::special11,
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&Map40::special12,
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&Map40::special13,
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&Map40::special14,
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&Map40::special15,
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&Map40::special16,
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&Map40::special17,
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&Map40::special18,
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&Map40::special19,
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&Map40::special20,
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&Map40::special02,
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&Map40::special02
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};
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public:
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Map40() : Map(40, "rwl2", 0x702, 3, "Warrior's Stronghold 2") {}
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/**
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* Handles all special stuff that happens on the map
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*/
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void special() override;
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/**
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* Called when party chooses to resist Lord Archer
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*/
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void archerResist();
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/**
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* Called when party chooses to submit to Lord Archer
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*/
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void archerSubmit();
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};
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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#endif
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