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engines/mm/mm1/maps/map35.cpp
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199
engines/mm/mm1/maps/map35.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/maps/map35.h"
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#include "mm/mm1/maps/maps.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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#define VAL1 29
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#define VAL2 47
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static const byte MATCH_ITEMS[7] = {
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0, 0,241, 0, 0, 0, 0
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};
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static const byte MATCH_FLAGS[8] = {
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1, 2, 4, 8, 0x10, 0x20, 0x40, 0x80
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};
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static const uint16 QUEST_EXPERIENCE[7] = {
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1000, 2000, 3000, 4000, 6000, 8000, 10000
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};
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void Map35::special() {
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// Scan for special actions on the map cell
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for (uint i = 0; i < 11; ++i) {
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if (g_maps->_mapOffset == _data[51 + i]) {
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// Found a specially handled cell, but it
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// only triggers in designated direction(s)
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if (g_maps->_forwardMask & _data[62 + i]) {
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(this->*SPECIAL_FN[i])();
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} else {
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checkPartyDead();
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}
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return;
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}
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}
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// All other cells on the map are encounters
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g_maps->clearSpecial();
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g_globals->_encounters.execute();
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}
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void Map35::special00() {
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g_events->addView("ManPrisoner");
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}
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void Map35::special01() {
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visitedExit();
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send(SoundMessage(
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STRING["maps.map35.exit"],
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[]() {
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g_maps->_mapPos = Common::Point(14, 10);
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g_maps->changeMap(0xa00, 2);
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}
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));
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}
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void Map35::special02() {
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visitedExit();
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g_maps->_mapPos = Common::Point(14, 9);
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g_maps->changeMap(0xa00, 2);
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send(SoundMessage(STRING["maps.map35.slide"]));
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}
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void Map35::special03() {
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send(SoundMessage(STRING["maps.map35.message"]));
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}
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void Map35::special04() {
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if (!g_globals->_party.hasItem(MERCHANTS_PASS_ID)) {
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g_maps->_mapPos.y++;
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updateGame();
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send(SoundMessage(STRING["maps.map35.merchant_pass"]));
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}
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}
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void Map35::special05() {
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updateFlags();
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send("View", DrawGraphicMessage(7 + 65));
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send("Inspectron", GameMessage("DISPLAY"));
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}
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void Map35::special06() {
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g_maps->clearSpecial();
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g_globals->_treasure.setGems(30);
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g_events->addAction(KEYBIND_SEARCH);
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}
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void Map35::special07() {
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send(SoundMessage(STRING["maps.map35.vault"]));
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_data[VAL1] = 30;
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_data[VAL2] = 7;
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}
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void Map35::special09() {
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g_maps->clearSpecial();
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g_globals->_treasure.setGems(50);
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special07();
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}
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void Map35::updateFlags() {
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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int counte = c._equipped.size();
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int count = counte + c._backpack.size();
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for (int itemIdx = 0; itemIdx < count; ++itemIdx) {
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byte itemId = (itemIdx < counte) ?
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c._equipped[itemIdx]._id : c._backpack[itemIdx - counte]._id;
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// Scan list of items to match against
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for (int arrIdx = 0; arrIdx < 7; ++arrIdx) {
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if (itemId == MATCH_ITEMS[arrIdx]) {
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c._flags[5] |= MATCH_FLAGS[arrIdx];
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break;
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}
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}
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}
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}
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}
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void Map35::acceptQuest() {
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Character &leader = g_globals->_party[0];
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byte flags = leader._flags[8];
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// Find quest that hasn't been done yet
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int questNum;
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for (questNum = 8; flags && questNum < 15; ++questNum, flags >>= 1) {
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if (!(flags & 1))
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break;
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}
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if (questNum == 15) {
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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c._flags[8] = CHARFLAG8_80;
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c._flags[5] = CHARFLAG5_80;
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}
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}
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// Assign the quest to all party characters
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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c._quest = questNum;
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}
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// Draw the scene
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g_maps->_mapPos.y++;
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redrawGame();
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}
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Common::String Map35::checkQuestComplete() {
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Character &leader = g_globals->_party[0];
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int qIndex = leader._quest - 8;
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if (leader._flags[5] & MATCH_FLAGS[qIndex] & 0x7f) {
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// The quest was complete
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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c._quest = 0;
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c._flags[8] |= MATCH_FLAGS[qIndex];
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c._exp += QUEST_EXPERIENCE[qIndex];
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}
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return Common::String::format(
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STRING["maps.map35.inspectron5"].c_str(),
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QUEST_EXPERIENCE[qIndex]);
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} else {
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// The quest isn't yet complete
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return STRING["maps.map35.inspectron3"];
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}
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}
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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