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engines/mm/mm1/maps/map20.cpp
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206
engines/mm/mm1/maps/map20.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/maps/map20.h"
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#include "mm/mm1/maps/maps.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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#define CASTLE_STATE 177
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void Map20::special() {
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Game::Encounter &enc = g_globals->_encounters;
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// Scan for special actions on the map cell
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for (uint i = 0; i < 9; ++i) {
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if (g_maps->_mapOffset == _data[51 + i]) {
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// Found a specially handled cell, but it
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// only triggers in designated direction(s)
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if (g_maps->_forwardMask & _data[60 + i]) {
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(this->*SPECIAL_FN[i])();
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} else {
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checkPartyDead();
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}
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return;
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}
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}
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if (_walls[g_maps->_mapOffset] != 0xff) {
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g_maps->clearSpecial();
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enc.execute();
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} else if (getRandomNumber(100) != 100) {
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none160();
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} else {
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int id1 = getRandomNumber(5);
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int monsterCount = getRandomNumber(13);
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enc.clearMonsters();
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for (int i = 0; i < monsterCount; ++i)
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enc.addMonster(id1, 11);
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enc._manual = true;
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enc._levelIndex = 80;
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enc.execute();
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}
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}
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void Map20::special00() {
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visitedExit();
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send(SoundMessage(
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STRING["maps.map20.stairs_down"],
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[]() {
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g_maps->_mapPos = Common::Point(1, 15);
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g_maps->changeMap(0xc03, 1);
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}
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));
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}
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void Map20::special01() {
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visitedExit();
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send(SoundMessage(
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STRING["maps.map20.cave"],
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[]() {
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g_maps->_mapPos = Common::Point(15, 0);
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g_maps->changeMap(0x51b, 1);
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}
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));
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}
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void Map20::special02() {
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visitedExit();
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if (_data[CASTLE_STATE] & 0x80) {
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goToCastle();
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} else if (_data[CASTLE_STATE]) {
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_data[CASTLE_STATE] = 0;
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} else {
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send("View", DrawGraphicMessage(6 + 65));
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send(SoundMessage(
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STRING["maps.map20.castle"],
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[]() {
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Map20 &map = *static_cast<Map20 *>(g_maps->_currentMap);
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map[CASTLE_STATE] = 0xff;
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map.goToCastle();
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},
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[]() {
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Map20 &map = *static_cast<Map20 *>(g_maps->_currentMap);
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map[CASTLE_STATE]++;
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map.updateGame();
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}
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));
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}
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}
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void Map20::special03() {
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bool hasWhistle = g_globals->_party.hasItem(RUBY_WHISTLE_ID);
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if (!hasWhistle) {
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send(SoundMessage(STRING["maps.map20.temple"],
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[](const Common::KeyState &) {
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g_events->focusedView()->close();
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}
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));
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return;
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}
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send(
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SoundMessage(STRING["maps.map20.temple"],
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[](const Common::KeyState &) {
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g_events->focusedView()->close();
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g_events->send(SoundMessage(
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STRING["maps.map20.whistle"],
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[](const Common::KeyState &ks) {
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if (ks.keycode == Common::KEYCODE_0) {
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g_events->focusedView()->close();
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g_maps->_currentMap->none160();
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} else if (ks.keycode == Common::KEYCODE_2) {
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g_events->focusedView()->close();
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g_events->send(SoundMessage(
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STRING["maps.map20.stairs_down"],
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[]() {
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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g_globals->_currCharacter = &g_globals->_party[i];
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g_globals->_currCharacter->_flags[0] |= CHARFLAG0_FOUND_CHEST | CHARFLAG0_40;
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}
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g_maps->_mapPos = Common::Point(8, 8);
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g_maps->changeMap(0xf04, 3);
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}
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));
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} else if (ks.keycode >= Common::KEYCODE_1 &&
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ks.keycode <= Common::KEYCODE_9) {
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g_events->focusedView()->close();
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g_maps->_mapPos = Common::Point(8, 5);
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g_maps->changeMap(0x604, 1);
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}
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}
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));
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}
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));
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}
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void Map20::special04() {
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send(SoundMessage(STRING["maps.map20.sign1"]));
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}
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void Map20::special05() {
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send(SoundMessage(STRING["maps.map20.sign2"]));
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}
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void Map20::special06() {
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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g_globals->_currCharacter = &g_globals->_party[i];
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g_globals->_currCharacter->_flags[5] |= CHARFLAG5_2;
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}
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SoundMessage info(0, 0, STRING["maps.map20.peak"]);
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info._largeMessage = true;
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send(info);
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}
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void Map20::special07() {
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g_maps->_mapPos.y = 6;
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updateGame();
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}
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void Map20::special08() {
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g_maps->_mapPos.x = 9;
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updateGame();
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}
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void Map20::goToCastle() {
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g_maps->_mapPos = Common::Point(15, 8);
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g_maps->changeMap(0xa11, 3);
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}
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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