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136
engines/mm/mm1/maps/map16.cpp
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136
engines/mm/mm1/maps/map16.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/maps/map16.h"
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#include "mm/mm1/maps/maps.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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#define VAL1 83
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void Map16::special() {
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Game::Encounter &enc = g_globals->_encounters;
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// Scan for special actions on the map cell
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for (uint i = 0; i < 8; ++i) {
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if (g_maps->_mapOffset == _data[51 + i]) {
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// Found a specially handled cell, but it
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// only triggers in designated direction(s)
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if (g_maps->_forwardMask & _data[59 + i]) {
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(this->*SPECIAL_FN[i])();
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} else {
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checkPartyDead();
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}
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return;
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}
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}
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if (getRandomNumber(100) == 100) {
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Character &c = g_globals->_party[0];
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g_globals->_currCharacter = &c;
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int id1 = getRandomNumber(c._level >= 12 ? 14 : c._level) + 2;
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int monsterCount = getRandomNumber(id1 < 15 ? 13 : 4);
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enc.clearMonsters();
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for (int i = 0; i < monsterCount; ++i)
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enc.addMonster(id1, 11);
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enc._manual = true;
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enc._levelIndex = 80;
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enc.execute();
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} else {
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none160();
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}
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}
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void Map16::special00() {
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if (_data[VAL1]) {
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g_maps->clearSpecial();
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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g_globals->_currCharacter = &c;
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c._flags[2] |= CHARFLAG2_1;
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}
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none160();
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} else {
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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g_globals->_currCharacter = &c;
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if (c._flags[2] & CHARFLAG2_1) {
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g_maps->clearSpecial();
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g_events->addAction(KEYBIND_SEARCH);
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return;
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}
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}
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_data[VAL1]++;
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SoundMessage msg(STRING["maps.map16.water"],
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[]() {
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Game::Encounter &enc = g_globals->_encounters;
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enc.clearMonsters();
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enc.addMonster(4, 12);
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for (int i = 1; i < 12; ++i)
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enc.addMonster(12, 11);
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enc._levelIndex = 80;
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enc._manual = true;
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enc.execute();
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}
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);
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msg._delaySeconds = 5;
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send(msg);
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}
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}
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void Map16::special01() {
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send(SoundMessage(STRING["maps.map16.wheel"],
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[]() {
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for (int i = 0; i < 20; ++i)
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Sound::sound(SOUND_1);
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g_events->addView("WheelSpin");
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}
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));
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}
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void Map16::special02() {
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_data[VAL1] = 0;
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none160();
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}
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void Map16::special03() {
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g_maps->clearSpecial();
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g_globals->_encounters.execute();
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}
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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