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engines/mm/mm1/maps/map14.cpp
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183
engines/mm/mm1/maps/map14.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/maps/map14.h"
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#include "mm/mm1/maps/maps.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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#define VAL1 75
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#define VAL2 148
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#define VAL3 395
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void Map14::special() {
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Game::Encounter &enc = g_globals->_encounters;
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// Scan for special actions on the map cell
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for (uint i = 0; i < 6; ++i) {
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if (g_maps->_mapOffset == _data[51 + i]) {
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// Found a specially handled cell, but it
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// only triggers in designated direction(s)
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if (g_maps->_forwardMask & _data[57 + i]) {
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(this->*SPECIAL_FN[i])();
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} else {
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checkPartyDead();
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}
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return;
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}
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}
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g_maps->clearSpecial();
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int monsterCount = getRandomNumber(3);
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int id1 = getRandomNumber(16);
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enc.clearMonsters();
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for (int i = 0; i < monsterCount; ++i)
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enc.addMonster(id1, 7);
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enc._levelIndex = 5;
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enc._manual = true;
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enc.execute();
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}
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void Map14::special00() {
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if (_data[VAL1]) {
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g_maps->clearSpecial();
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for (uint i = 0; i < g_globals->_party.size(); ++i)
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g_globals->_party[i]._flags[2] |= CHARFLAG2_8;
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none160();
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} else {
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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if (g_globals->_party[i]._flags[2] & CHARFLAG2_8) {
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g_maps->clearSpecial();
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none160();
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return;
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}
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}
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send(SoundMessage(STRING["maps.map14.surrounded"],
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[]() {
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Map14 &map = *static_cast<Map14 *>(g_maps->_currentMap);
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map.encounter();
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},
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[]() {
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if (g_events->getRandomNumber(3) == 3) {
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g_maps->_mapPos = Common::Point(15, 10);
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g_maps->_currentMap->updateGame();
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} else {
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Map14 &map = *static_cast<Map14 *>(g_maps->_currentMap);
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map.encounter();
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}
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}
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));
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}
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}
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void Map14::encounter() {
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Game::Encounter &enc = g_globals->_encounters;
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_data[VAL1]++;
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enc.clearMonsters();
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enc.addMonster(2, 12);
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for (int i = 1; i < 12; ++i)
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enc.addMonster(13, 8);
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enc._levelIndex = 80;
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enc._manual = true;
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enc.execute();
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}
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void Map14::special01() {
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_data[VAL1] = 0;
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_data[VAL2]++;
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none160();
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}
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void Map14::special02() {
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if (_data[VAL3] & 0x80) {
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g_maps->_mapPos = Common::Point(7, 0);
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g_maps->changeMap(0x706, 3);
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} else if (_data[VAL3]) {
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_data[VAL3] = 0;
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} else {
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send("View", DrawGraphicMessage(65 + 6));
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send(SoundMessage(
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STRING["maps.map14.castle"],
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[]() {
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Map14 &map = *static_cast<Map14 *>(g_maps->_currentMap);
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map[VAL3] = 0xff;
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map.updateGame();
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},
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[]() {
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Map14 &map = *static_cast<Map14 *>(g_maps->_currentMap);
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map[VAL3]++;
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map.updateGame();
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}
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));
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}
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}
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void Map14::special03() {
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send(SoundMessage(STRING["maps.map14.words"]));
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}
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void Map14::special04() {
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visitedExit();
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if (_data[VAL2]) {
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send(SoundMessage(
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STRING["maps.map14.passage"],
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[]() {
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g_maps->_mapPos = Common::Point(4, 4);
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g_maps->changeMap(0x706, 3);
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}
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));
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} else {
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none160();
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}
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}
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void Map14::special05() {
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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if (!(c._flags[11] & CHARFLAG11_GOT_ENDURANCE)) {
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c._flags[11] |= CHARFLAG11_GOT_ENDURANCE;
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int endurance = c._endurance._base + 4;
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if (endurance < 30) {
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c._endurance._base = c._endurance._current = endurance;
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}
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}
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}
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send(SoundMessage(STRING["maps.map14.pool"]));
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}
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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