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engines/mm/mm1/maps/map10.cpp
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201
engines/mm/mm1/maps/map10.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/maps/map10.h"
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#include "mm/mm1/maps/maps.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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static const byte MAP_DEST_X[15] = {
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7, 7, 3, 3, 7, 13, 1, 7, 9, 13, 12, 1, 8, 12, 4
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};
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static const byte MAP_DEST_Y[15] = {
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3, 14, 7, 7, 12, 8, 13, 3, 0, 7, 2, 14, 13, 7, 7
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};
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static const uint16 MAP_DEST_ID[15] = {
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0x706, 0x107, 0xb07, 0x508, 0xf08, 0xa11, 0xa11, 1,
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0xc01, 0x202, 0x604, 0xc03, 0x203, 0x802, 0xb1a
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};
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static const byte MAP_DEST_SECTION[15] = {
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3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1
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};
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void Map10::special() {
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// Scan for special actions on the map cell
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for (uint i = 0; i < 34; ++i) {
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if (g_maps->_mapOffset == _data[51 + i]) {
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// Found a specially handled cell, but it
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// only triggers in designated direction(s)
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if (g_maps->_forwardMask & _data[85 + i]) {
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(this->*SPECIAL_FN[i])();
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} else {
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checkPartyDead();
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}
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return;
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}
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}
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// All other cells on the map are encounters
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g_maps->clearSpecial();
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g_globals->_encounters.execute();
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}
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void Map10::special00() {
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visitedExit();
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send(SoundMessage(
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STRING["maps.passage_outside1"],
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[]() {
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g_maps->_mapPos = Common::Point(0, 7);
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g_maps->changeMap(0x101, 2);
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}
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));
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}
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void Map10::special01() {
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send(SoundMessage(
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STRING["maps.map10.ranalou1"],
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[]() {
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g_events->send(InfoMessage(STRING["maps.map10.ranalou2"]));
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Sound::sound(SOUND_3);
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for (uint i = 0; i < g_globals->_party.size(); ++i)
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g_globals->_party[i]._flags[1] |= CHARFLAG1_1;
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g_maps->clearSpecial();
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},
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[]() {
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g_events->send(SoundMessage(STRING["maps.map10.ranalou3"]));
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g_maps->_mapPos = Common::Point(15, 0);
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g_maps->_currentMap->updateGame();
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}
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));
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}
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void Map10::special02() {
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int idx = g_maps->_mapPos.x;
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g_maps->_mapPos = Common::Point(MAP_DEST_X[idx], MAP_DEST_Y[idx]);
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g_maps->changeMap(MAP_DEST_ID[idx], MAP_DEST_SECTION[idx]);
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send(SoundMessage(STRING["maps.map10.poof"]));
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}
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void Map10::special17() {
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g_maps->_mapPos.y++;
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updateGame();
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}
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void Map10::special18() {
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g_maps->_mapPos.x++;
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updateGame();
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}
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void Map10::special19() {
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g_maps->_mapPos.x--;
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updateGame();
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}
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void Map10::special20() {
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g_maps->clearSpecial();
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g_globals->_treasure._items[2] = 252;
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g_globals->_treasure.setGems(20);
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g_globals->_treasure._container = SILVER_CHEST;
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g_events->addAction(KEYBIND_SEARCH);
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}
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void Map10::special23() {
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g_maps->clearSpecial();
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if (g_globals->_activeSpells._s.levitate) {
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Common::String msg = Common::String::format("%s %s",
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STRING["maps.map10.pit"].c_str(),
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STRING["maps.map10.levitation"].c_str());
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send(SoundMessage(msg));
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Sound::sound(SOUND_3);
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} else {
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reduceHP();
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if (getRandomNumber(4) == 4) {
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SoundMessage msg(
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0, 1, STRING["maps.map10.pit"],
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[]() {
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g_globals->_encounters.execute();
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}
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);
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msg._delaySeconds = 2;
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send(msg);
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Sound::sound(SOUND_3);
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} else {
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send(SoundMessage(STRING["maps.map10.pit"]));
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Sound::sound(SOUND_3);
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}
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}
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}
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void Map10::special29() {
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send(SoundMessage(STRING["maps.map10.sign1"]));
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}
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void Map10::special30() {
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Game::Encounter &enc = g_globals->_encounters;
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int monsterCount = getRandomNumber(4) + 3;
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g_globals->_treasure._items[2] = THUNDRANIUM_ID;
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enc.clearMonsters();
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for (int i = 0; i < monsterCount; ++i)
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enc.addMonster(9, 9);
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enc._levelIndex = 64;
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enc._manual = true;
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enc.execute();
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}
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void Map10::special31() {
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send(SoundMessage(STRING["maps.map10.sign2"]));
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}
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void Map10::special32() {
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Game::Encounter &enc = g_globals->_encounters;
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int monsterCount = getRandomNumber(4) + 3;
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g_globals->_treasure._items[2] = LASER_BLASTER_ID;
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enc.clearMonsters();
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for (int i = 0; i < monsterCount; ++i)
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enc.addMonster(8, 12);
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enc._levelIndex = 64;
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enc._manual = true;
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enc.execute();
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}
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void Map10::special33() {
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g_maps->_mapPos.x = 15;
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updateGame();
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}
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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